Case Studiesย
Case Studiesย
This section explores the integration of artificial intelligence in Design and Technology (D&T) education through practical case studies and classroom strategies. Drawing on live teaching examples, it demonstrates how generative AI tools such as text-to-image and image-to-image platforms can enhance creativity, support communication, and increase learner confidence. It also addresses ethical considerations, including safeguarding, intellectual property, and bias, offering guidance for schools engaging with AI tools. The argument is made for thoughtful, student-centred use of AI that meets learners where they are, while ensuring the values of design education remain at the core.
Meeting the Moment
The pace of change in artificial intelligence can be both exciting and overwhelming. For educators in Design and Technology, the emergence of generative tools presents new opportunities for creativity as well as new responsibilities in how we support students through a fast-changing digital world.
Links to specific case studies:
All Case Studies
AI as a Design Tool: Starting with Text-to-Image Generationย
A natural starting point for many educators is text-to-image AI. These tools take a written prompt and generate a visual output. In the classroom, this can be used to:
Create product examples or visual references
Generate discussion prompts
Show a particular drawing style or material application
For example, a prompt like โsketches, construction lines, pro markers, toothbrushing and shavingโ can produce an image that helps kickstart a design brief. These kinds of visuals can spark curiosity and support learning, especially when no physical exemplar is available
โA 3D printed shell. Geometric. White filament.โ
โA multi-levelled building. Architectural model, white foam board.โ
โA bridge made from lollipop sticks.โ
However, these tools raise important questions. Concerns about copyright and the use of web-scraped imagery are relevant, particularly when outputs resemble human-made work. In this context, AI-generated imagery should be treated as a teaching aid rather than a replacement for original design.
โSketches, construction lines, pro markers, toothbrushing, shaving.โ
Differentiation and live reactionary support
Most visual A.I generators provide you with 4 iterations. You can then choose and โupscaleโ your favourite. Or ask for further developments or iterations.
Prompt:โa page of designs that have been hand drawn of a lamp inspired by starwars. pro markers. construction lines. Sketchโ
Being able to provide students and pupile differnetiatie support in lessons is invaluable. Especially when you can incorporate their interests.
This image was generated in response to a situation where a couple of boys with educationaly needs wer off task in a drawing lessons. The objective for the lesson was to learn how to use construction lines to plan and construct a product design drawing. In this case the teacher was able to create a resource of lamp images in the style of Star Wars - an area of interest and chat with the boys!
Visual tailoring through image generation can be just as useful as using text-text tools to change text to more suitable form. Eg. change the language or reading age of text.ย
Hallucinations and Discussion: Knolling and Disassembly
Generative AI can be used to prompt critical thinking. One classroom example involved an AI-generated image of a spaghetti Bolognese disassembled into its ingredients. The image contained several inaccuracies, such as multiple types of pasta and excessive salt, which led to a rich classroom discussion about accuracy, authorship, and the limits of AI.
The activity also introduced students to the concept of knolling โ a method of visually laying out a productโs component parts. This ties directly into existing D&T practice, especially when analysing products at Key Stage 4 and 5. These kinds of prompts show that AI outputs are not correct answers, but rather starting points for analysis and discussion.
A.I. can approach tasks with an age of the creator in mind
This can be VERY useful when creating resources for projects or competitions that have never been done before. It is important to be clear with students that AI has been used. Keeping honesty and transparency at the fore when using AI as a teacher will encourage students to do the same.
These images were created using the following prompt:
โCreate a colourful poster about sustainability created by an 8 year old at school,
Merging visual language for learning
Being able to merge two visual languages together into one image can have hige potential for learning opportunities. Above is an example of older students (17yrs) compiling an inspiration board for a fashion- recycling - 'junk to funk' project. The images below were generated in conversation with a child in early years education (5yrs) about what his favourite superheroes would look like if they were trains. The Captain America example led to lots of discussion about how design has changed through history and the steamline movement of the 1930s/40s.
In one lesson, students imagined a futuristic bike, described it to a partner, refined their descriptions, and then created prompts to generate visual representations. A Padlet board was used to share the results, supporting discussion across the class.
This activity helped develop oracy, vocabulary, and iteration โ all fundamental skills in D&T. A variation of the activity asked students to design toothbrushes for secret โclients,โ using notes passed or whispered. This built empathy and inference and led to thoughtful critiques of design outcomes.
Showcasing materials and techniques
For experiementing with techniques and materials we can use AI to generate images to a specific theme or style. All of these examples have been generated for the school subject 'textiles'. They have all be generated to illustrate something different to the learner, from mood baording, sketching style and applique and embroidery techniques.ย
Image to Image for Confidence Building
NewArc is a fantastic tool for engagement and confidence building when teaching design and creativity...
I often have students say "Miss, I can't draw" or "Miss, my sketch is rubbish and embarrassing".
If a student inputs their quick sketches alongside a written prompt describing the design in more detail (including material choices, the environment it will live in etc.) NewArc can create an image that has the potential to give that student a huge motivation and confidence boost. The sketch is their own, the words are their own. Newarc.ai has helped them bring their idea to life in a high quality render.
Seeing the joy and engagement this can bring in the classroom is invaluable.๐ฅย
Bringing Sketches to Life
I made my work from 20+ years ago DANCE.
I recently came across my old portfolio of work from my days as an A-level and degree student studying design.
I pulled out the portfolio and blew off the dust.
I then uploaded a photo of one of the sketches from this project - 'high fashion inspired by the evian brand' into NewArc.ai.
I described the fabrics and colours I had chosen in my prompt.
I then took my favourite output from NewArc into The New Black AI and described in a second prompt how I wanted my model to move.
I was actually quite moved by the output - remembering myself 20+ years ago on the floor of my parentโs study with my promarkers, fine liners and pritt stick in hand. I would never have imagined this technology could have brought my designs to life one day.
Students today have some amazing tools at their disposal, it is up to educators to introduce them with care and structure and with design thinking underpinning their use... but not to shy away from them.
If they had been available to me at 17 I would have jumped in with both feet.
Multisensory Communication
๐ฅ๐ฆ๐ด๐ช๐จ๐ฏ | ๐ต๐ฉ๐ฆ๐ข๐ต๐ณ๐ฆ | ๐ฅ๐ณ๐ข๐ฎ๐ข | ๐ฎ๐ถ๐ด๐ช๐ค
'I am Rebecca' โ Character and Costume Design
๐ Sketch โ by me (a long time ago)
๐ธ Photorealistic Render โ NewArc
๐ฅ Animation โ The New Black AI
๐ผ Music Clip โ Mureka
โ๏ธ Editing โ CapCut
Years ago, as a postgraduate theatre design student at RADA (Royal Academy of Dramatic Art), I created character and costume design boards for productions. This particular board was for The Country by Martin Crimp, featuring the character Rebecca (played by the brilliant Gina Bramhill); a fiery young woman whose arrival disrupts a marriage in this intense three-hander.
Today, with the power of AI and digital tools, I can present her character in a completely new way - combining video editing, a music clip that suits her personality, and a photorealistic rendering that reinterprets my original design.
The possibilities for drama, music, art and design, design and technology, and creative storytelling are incredible.
Of course, thereโs much to unpack around copyright and safety. But what I will say is this: the original sketch is mine, the vision for the character is mine, and the AI tools have simply helped me communicate that vision in a way that wasnโt possible when I first designed the production. If these technologies had been available then, I would have used them...
For young learners
The opportunities for realising creative ideas and visual story telling are immense.
Be VERY cautious of using AI with youg children. These examples were adult led using the children's verbal or hand written prompts and sketches. The children did not interact with AI directly.ย
Immersive Learning with AI
Using a selection of AI tools I was able to create an immersive 'revision room' containing intereactive content and formative assessment. This used thinglink, google forms, midjourney and chatgtp.
This room was made in early 2023.
My 6 year old daughter and I created the following together in early 2023
Welcome to our โEnchanted Woodโโฆ
all text is chatgpt
all images are midjourney
the animated face are d-id
the room is from blockade labs
It is all pulled together using thinglink