Much of my experience as a developer has been in Narrative, Level Design, and overall direction, working with my team from conceptualization to the final build to craft a cohesive and engaging gameplay experience.
Welcome to the City of Agraria. "Flatline" is a dimension-hopping stealth game that follows John Planalinea between two worlds - one aesthetically Cyberpunk, the other Solarpunk, both equally dystopian.
I worked as both Narrative Lead and Level Design Lead on this project, developing Agraria's story and dictating how that narrative would be reflected across the game's three levels.
A first-person narrative adventure driven by mastery of augmented movement. "Splinters" follows Dr. Reginald Shim through a failed experiment to traverse space-time.
Inspired by classic cartoon chase sequences, Saddle Skedaddle places you in the middle of a Wild West gunfight. The only problem is, you've forgotten your gun, and have mere seconds to escape before your opponent is quick on the draw!
I spearheaded the early narrative exploration and art direction, collaborating with artists on a limited timeline to lock in an unmistakably silly Western experience.