Activity: "Voices of the Unseen" — Digital Audio-Visual Storytelling
The activity is a workshop included in the toolkit of the KA210 Erasmus+ ADU program with title Climate Leaders Make the Action" Acronym CLIMA and code number 2025-1-ES01-KA210-ADU-000350821, in which INPLANET is partner [Module 3 (Impact on Marine & Terrestrial Wildlife) & Module 4 (Community Action & Advocacy)]. For more information about the CLIMA project you can visit the sites: https://www.inplanetgreece.com/erasmus-adu and https://climaproject.odoo.com/
Format: Outdoor Walk + Audio/Video Recording via Smartphone
Duration: 60 minutes
🎯 Objective
Participants use personification and creative audio-visual recording to give a "voice" to the natural environment and the litter impacting it, sparking empathy and shift in perspective through short-form media.
🏃 Step-by-Step Breakdown
1. Outdoor Phase: The Perspective Walk (25 min)
Participants pair up and walk along a designated trail, park, or coastline.
They are tasked with finding one specific piece of litter intertwined with nature (e.g., a plastic bag caught on a tree branch, a cigarette butt in a patch of moss, or a bottle near a stream).
Instead of picking it up immediately, they take two specific visual assets:
The "Litter's Perspective": A low-angle video clip looking out from where the litter is stuck toward the surroundings.
The "Nature's Perspective": A close-up video clip of the plant, soil, or micro-habitat being crowded or affected by that item.
2. Creative Phase: Audio Monologue & Overlay (20 min)
Using a smartphone video editor (CapCut, Canva, or native social media tools), pairs create a 20-to-30-second video with a creative voiceover:
Voiceover Script (The Dual Voice):
Speaker 1 (The Litter): Speaks in the first person about how long it will be there (e.g., "I've been sitting here since last summer. I'll still be here when your grandkids visit.")
Speaker 2 (The Environment/Wildlife): Speaks about the disruption (e.g., "I was trying to grow here, but I'm trapped under this cap.")
Text Overlay: Add 1 key stat from the CLIMA toolkit regarding degradation time or marine/wildlife impact.
3. Sharing Phase: The Audio-Visual Circle (15 min)
The group gathers in a circle outdoors.
Videos are played at the TV screen for the group.
Enjoy participants' videos...
Dear Participants,
As we approach the end of our Trash Art Erasmus journey, it is time to capture your memories, teamwork, and artistic creations. Each national team is required to create a short video summarizing their experience. This video will serve as a digital footprint of our project and will be shared during our final evaluation and on Erasmus+ dissemination platforms.
Please follow these guidelines to create your video:
Duration: 3 to 5 minutes maximum. Keep it concise and engaging.
Format: Landscape mode. Do not shoot vertical videos (like TikTok/Reels) unless you plan to use a split-screen effect.
Language: English (or your native language with English subtitles).
Your video should tell a complete story. Make sure to include:
The Introduction: Introduce your team members and your country. State what "Trash Art" meant to you before the project started.
The Creative Process: Show behind-the-scenes footage of collecting waste, brainstorming, sketching, and building your art pieces. Highlight the challenges and how you overcame them.
The Final Masterpiece: Present your finished Trash Art sculpture or installation. Explain the message behind your artwork and the materials you upcycled.
The Erasmus Spirit: Include moments of intercultural exchange, energizers, workshops, city exploration, and friendships made during the project.
Reflection: Share a brief closing statement from team members on how this project changed your perspective on waste, sustainability, and European citizenship.
Audio Quality: Ensure voices are clear. When interviewing team members, find a quiet spot away from wind or loud music.
Music: Use copyright-free music (found on YouTube Audio Library, Bensound, or Incompetech) to avoid copyright strikes when we upload the videos online.
Lighting: Shoot in well-lit areas. When working indoors, make sure the main light source is in front of you, not behind you.
Stability: Keep the camera steady. Use a tripod or rest your phone on a solid surface if your hands shake.
Logos: Do not forget to include the official Erasmus+ logo and the project disclaimer at the end of your video (these will be provided by the organizers to our common WhatsApp group).
Have fun, be creative, and let your video reflect the energy of your team!
Let's watch what they produced...
Serbian Team: https://youtu.be/BOoCx7ACu3I
Cyprus Team: https://youtu.be/b2qf3NJu6SI
Greek Team: https://youtu.be/NaILcyWN2mY
Objective: Design a fictional nation in teams to challenge participants on issues of governance, sustainable development, economic strategy, and global ethics.
Cooperation & Teamwork: Practice negotiation, debate, and collective decision-making under structured rules.
Environmental Awareness: Understand the real-world trade-offs between energy policy, industrial regulation, and ecological footprints.
Critical Thinking & Ethics: Face complex, real-world dilemmas linked to global climate change and resource management.
Participants were split into small groups and tasked with building a nation from the ground up by addressing three structured modules:
Identity & Geography: Naming the country, setting demographics, mapping the terrain, identifying core natural resources, and establishing national identity (capital, official language, core values, flag).
Governance & Law: Selecting a system of government (e.g., democracy) and drafting the country’s Big Three Laws (the foundational legal pillars).
Economic Model: Defining the wealth-generation strategy (industrial, tech, services, etc.) and selecting a taxation system.
The Energy Grid: Defining the exact breakdown (%) of the national grid between Fossil Fuels, Nuclear Energy, and Renewables (Solar/Wind/Hydro).
Carbon Policy & Industrial Regulation: Selecting one corporate accountability mechanism:
Option A: Carbon Tax (Direct tax per ton of $CO_2$; protects the environment but risks corporate flight).
Option B: Cap-and-Trade (Market-based emissions trading system with set limits).
Option C: Deregulation (No penalties in order to prioritize rapid economic growth).
Resource Management & Biodiversity: Establishing protected land/marine percentages and setting strict laws on plastic and electronic waste.
Climate Crisis & Border Policy: Determining whether to open borders to climate refugees and planning how the national economy will absorb them.
Crisis Resolution: Each group received a specific scenario involving an environmental crisis, requiring them to negotiate a balance between ethics, public survival, and national strategy.
Outcome :
Creation and presentation of their nation through a creative format (poster, flag design, etc.) : See bellow !
Tree planting: As environmental program we left our footprint in the area. Planting two trees as a symbolic gesture in an Erasmus environmental project represents growth, unity, and a shared commitment to a greener future. These living milestones embody the lasting connection between partner nations and mark the concrete impact of youth collaboration on local ecosystems.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.