The objectives which will lead to success in this activity are:
1. To develop mental abilities through playing 'Brain Teasers';
2. Integrating 'Brain Teasers' to education by developing students' analytical way of thinking abilities and problem-solving skills by sharing professional experience among project partners;
3. Diversifying classroom activities to increase the attention and motivation of students during lessons;
4. Deepening cooperation between European Teens.
Each country will be available with the selected students in September 2021. Together with the accompanying teachers, 20 students will take part in the activity as a consequence of partner countries' selections. According to the assessments of the questionnaires(PFA2), students from each partner country will teach 4 games to one another. The mobility will start with video conferences and meetings along with the attendance of Project's virtual groups and participants in September 2021. This way, the tasks and responsibilities of each partner will be distributed and also the ice-breaking activities will be able to be started.
The details including the project's time, duration, place, activities, participants and the responsible persons in each activity will be sent by the host country as an agenda of the mobility.
The coordinators of each participant country will summarize and evaluate the outcomes of the 1st year's project work and prepare a report.
The activities which will be included in the agenda are:
Day 1: Arrival
Day 2: Touring the host school by legal authorities and forming teams.
Day 3: The attendance of the guest students to the classes to be closely acquainted with each other.
Day 4: Designing and updating the project's website with the new Brain Teaser games and watching PPTs about 4 Brain Teasers.
Day 5-6: Activities to learn 'Brain Teasers' (6h+6h). Assessing the training sessions (3 h); The last evaluation of the meeting.
Day 7: Departure
The students will take part in extra activities by touring the city, joining socio-cultural occasions and visiting historical places and museums.
After realizing activities, the participants will be presented with a certificate of attendance. When this mobility is over, each partner school will write a report describing
Benefits for the Participants
-learned to communicate with other Europeans made plans and choices;
-took decisions together, learnt to argue and compromise;
-moved from mechanical reproduction of knowledge to creative learning;
-enhanced with values and attitudes associated with active democratic citizenship.
Benefits for teachers:
-use new technologies facilitating to develop their technology skills in authentic situations;
Every participant student played determined Brain Teasers and helped the development of abilities in three ways. These were cognitive, emotional and psychomotor domains.
At the cognitive level, students were able to concentrate on their work better.
At the emotional level, they were able to learn respecting others, the existence of losing and winning and obeying rules. They were able to improve self-esteem and patience.
At the psychomotor level, they were able to develop eye-hand coordination, attention and the timing of reaction and they were able to uncover the natural potential in them. And all of those contributed to their academic success and diminished the negative outcomes of addiction to digital tools.
-They were able to cooperate with their peers while playing games and felt belongingness to a team.
-Attendance of the plays helped the students to recognize the culture and native language and develop a more favourable point of view towards learning a foreign language.
-The detailed agenda of the meeting helped the students to finish the participations before the mobility.As well as the meeting after mobility made a contribution to the dissemination of the new knowledge and experience acquired during Greece mobility. Updated web pages provided the students following up the workings(activities), improving the ICT skills, and it expanded the dissemination of the project to an extended period of time. eTwinning developed teamwork between European students, encourage school collaboration and networking in Europe through the use of ICT.