1. Any Skin is Allowed for use
2. Officers models are only to be used by WO+ or TK Officer+
3. Kilt/Kama are for SGT+ use only
4. Regular Members may have up to 2 gun pouches
5. Backpacks, Straps, and ARF Face kilts are optional
6. Always have your helmet on unless stated otherwise or in bunks
Equipment:
We are provided with the DC-15A blaster rifles, DC-15S blaster carbines, and the DC-15X sniper rifle as well as the normal CG kit to make arrest and detainment.
In lore, ARF Troops carry grappling hooks with them to scale heights and to get to places that are out of reach. (In events, if you are permitted to use the grapple hook, ask GM to drag you up).
Your massiff is your loyal companion and will help you track, having one with you will give you a role bonus of +10 and can sniff things out for you using a sample of DNA from the person you are tracking.
Modified macro binoculars come in all trackers equipment; they will help you see footprints and identify slight details which will lead you to your criminal.
Your forensics kit will help you identify the date and time something was last touched after you have found it. It consists of a light brush, a fingerprint identifying powder, and a datapad with all known fingerprints on it.