The most recent addition to IFTF's educational courses. Designed to explore the potential short-term, mid-term, and long-term futures of AI. An overview of the rapidly evolving AI field, hands-on experience with cutting-edge generative AI platforms, and structured methods for forecasting emerging risks and opportunities.
Role:
Educator
Curriculum Developer
Frontiers in Synthetic Sound:
From Analog Roots to AI Futures
An AI presentation and "learning journey" with guided AI music/sound creation tool demos and exercises for Sound Design students. Given links to other AI creation tools and encouragement to further explore.
Role:
Educator
Curriculum Developer
Taught:
Immersive Collaborative Design For Instigators
Custom "immersive learning journey" workshop for the SF Opera Creative Instigators Program with interactive research exercises using social VR explorations.
Role:
Educator
Curriculum Developer
Taught:
EML Interactive at IFTF HQ 2021
VR w/ Toshi Hoo & Liza Bender
An introductory lecture for students in Immersive Media. The affordances and abilities of virtual reality were explained and then the students went on a "learning journey" where they got hands-on heads-in VR guided explorations to create a collaborative virtual art piece.
Role:
Instructor
Curriculum Developer
Taught:
MassArt SIM Studio 2019
Research Report & VR Experience
“VR for Prison Reentry Pilot”
Confidential report and VR experience prototype.
Delivered:
Alameda County Probation Department - 2023
Research Report & VR Experience
"Immersive Human Networks Report"
Insights from ONVR prototype development, expert interviews, and a literature and landscape review. We identify the transformative potential of VR network analytics and call attention to the concept of embodied cognition. Identifying possibilities for the future opened up by immersive sensemaking tools like ONVR, focusing on new approaches to 3D data visualization and analytics, organizational ritual design, and organizational structures inspired by biology.
Delivered:
Cisco - 2018
Research Report & Video
"New Realities of Learning: Experiential Media and the Future of Education"
This public video shares some of the topics explored in a research report that explores the future affordances & applications of virtual reality & augmented reality for education & workforce training.
Delivered:
California Community Colleges - 2019
Research Report
"Future of Social Spatial Computing”
Confidential report and prototype for Intel exploring the future of XR in computing.
Delivered:
Intel - 2022
On this episode of Front Porch Politics, host Tim Boyum explores the rapid rise of artificial intelligence and its impacts on misinformation. Going deep into the world of deepfakes, elections and social media.
Role:
Featured AI Research Expert
News Video Publication:
Incarceration to Reentry: A Case Study of Pioneering VR and Foresight
Role:
Author
Online Publication:
Leaping Forward with One Eye Shut:
The Perils of Selective Futuring into the Metaverse
Role:
Author
Online Publication:
"A Look Into an XR Future With IFTF's Toshi Anderson Hoo"
Online Publication:
Data World Knowledge Online - 2022
These challenging times warrant more thoughtful and introspective experiences that can help seed activism in sustainability and global social justice. The panel of designers discuss how new experiences can be used not just for entertainment, but as a scaffold for growth and empowerment.
Role:
Panelist
Presented:
Generation AI
The Future Superpowers & Superproblems of Spellcasting, Simulation and Synthetic RealitiesPresentation
From the Singularity to the Multiverse: Shifting Media Mythologies
Role:
Keynote Speaker
Tech Demonstrator
Presented:
Presentation & Mentorship
Prototyping event for multidisciplinary teams with mentors & advisors presenting and guiding the explorations.
Presented:
IFTF - 2019
Prestentation
"Emerging Media Lab"
The Emerging Media Lab (EML) was founded in 2016 by Director Toshi Hoo at Institute for the Future (IFTF).
The EML at IFTF serves as a prototyping studio, an independent research group, an experiential educational arm and an active participant in the continually evolving relationship between humans and the sophisticated media systems we create.
Presented:
IFTF - 2017
Video Installation
"Murmur"
Video projection
Exhibited:
The Drawing Room SF - 2023
3D Installation & Performance
"Information Modeling Agency (IMA) "
Exhibited:
Ten-Year Forcast - 2018
VR Experience
“ONVR”
One of the world's first social collaboration VR data visualization tools that explores dynamic relationships within complex human networks. This prototype was part of a research collaboration to explore the intersection of multi-user immersive VR systems and collective human intelligence.
Exhibited:
EML Interactive 2018 - Present
Media Mixer 2018
VR Performance
“Exponentia”
A musical composition created and performed from inside a virtual reality world and projected behind the performer on stage.
Performed:
Media Mixer - 2017
Singularity University - 2017, 2018
3D Installation
Composed by Daniel Berkman
Concept & Produced by Toshi Anders Hoo
Exhibited:
EML Interactive - 2017
Museum of Other Realities - 2017
XR Technology Exhibit
"SABIC Experience Lab"
Interactive/immersive learning environment.
Curated:
SABIC HR Summit - 2017
Interactive 3D Video Installation
"Visualize You"
An interactive Body Worlds Decoded exhibition.
Exhibited:
EML Interactive 2017 - Present
San Jose Tech Museum 2017 - Present
AR Installation
"Iris"
A custom AR system built on the Google Tango platform. Iris uses the Lenovo Phab 2 Pro, a Tango-enabled smartphone, allowing visitors to view 3D models and interact with the Body Worlds Decoded exhibition.
Exhibited:
San Jose Tech Museum 2017 - Present
VR Performance
“Immergence”
A musical composition created and performed from inside a virtual reality world and projected behind the performer on stage.
Performed:
Reality Mixer - 2016
Singularity University - 2016
Technology Event & Exhibit
"Reality Mixer"
A social mixer with technology demonstrations and presentations.
Curated:
EML - 2016, 2017, 2018
Video Installation & Performance
“Float and Flow”
A projection-mapped dance performance & interactive projection installation that others were encouraged to remix and dance within.
Exhibited:
Botanica - 2019
VR Installation
"Simtainer"
A virtual reality simulation platform. Exploring three imagined uses of repurposed shipping containers for future needs: micro-clinics, micro-homes and micro-farms.
Exhibited:
Ten Year Forecast - 2017
Singularirty University Canada - 2018
360 Dome Experience
An immersive dome show seating 25 people. The experience tells a visual and auditory story to evoke awe and wonder. It fosters a sense of belonging to the Universe and the interdependence this implies – to bring forth attitudes, values, and behaviors that support and protect all life on Earth.
Presented:
Seattle Center 2012 - 2013
Bioneers Conference - 2015
South Whidbey Community Center 2019 - Present