The Battle Nexus is a "nexus" of dimensions connecting many different worlds, including multiple incarnations of Earth (called dimension "Third Earth" by the Gyoji) and the Triceraton homeworld. It was the home of the Battle Nexus Tournament, a competition held every three years where the mightiest warriors from numerous galaxies come together and battle to become the champion of the multiverse.

Apart from the special skills, the characters themselves control differently. Initially the moveset is very limited, with their skills requiring some tuning and powerups in order to broaden further. Each turtle also have a very notable speed difference between each of them, and the timing required to trigger the combos changes. Due to the increase of navigation and platforming sections to the stages, a new double jump is also introduced, along with the possibility to lifting items or characters and throwing them. There is also an all new dash move that quickly stuns the opponent, and the charge move which acts as a Mana style charge special which inflicts great damage to any opponent. Each character has very different types of strikes and charge special, requiring some strategic selection to which turtle is sent into boss battles.


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Likewise, the new combo and battle system actually goes backwards. In giving each turtle a different feel and pace, requiring very particular timing, the individual movesets are brought down to about four different moves, unlockables included. To begin with, it might even feel as if the game is broken due to the choppy way the short combos abruptly ends, and it takes a good two quarters of the game in order to efficiently upgrade the arsenal to feel any substantial difference. Worse yet is that Battle Nexus, in attempting to create some strategic elements to the battle system, gives the enemies a wider range of attack than the actual turtles themselves, stating that players needs to figure out the best course of action by choosing the right turtle for the job. A noble idea, though immediately disregarded due to the fact that none of the characters have a large enough list of commands to effectively fight fairly, leading to each battle basically becoming a single button mash to perform a corner trapping double hit combo until the foe is defeated. Even with the many bosses in the game, the only true strategy that works is to trap them in the corner and spam a single attack.

Assuming you're into the whole stealth-puzzle concept, this game certainly offers a lot to sink your teeth into. The story mode has 33 individual levels, and there are separate race and battle modes, both of which feature 18 stand-alone stages and multiplayer link options for up to four players. The race mode gives players a way to enjoy the story mode's hoverboard sections outside the context of the main game. The battle mode is poorly named, since fighting isn't its focus. Instead, the goal in these stages is to grab a set number of crystals before the timer runs out. The levels in the battle mode are tiny, but they're packed with trampolines, pinball bumpers, ropes, and other objects to interact with. Also, the GBA game includes a set of hidden levels that can be unlocked by inputting the passwords given out by the console versions of Battle Nexus.

The first game invites the player to select their favourite Turtle and lead them on a battle against immortal enemy Shredder. Taking on wave after wave of Foot Soldiers, the player is rewarded with unlockable new moves and weapons, while the ever-reliable Master Splinter and Casey Jones are on hand with words of encouragement and tips. Each Turtle enjoys unique attack moves geared towards their chosen weapon, and replay value is added via the many hidden bonuses that line the game's New York settings. e24fc04721

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