Blog 1: CAN DO Science
Gravel, B. E., & Puckett, C. (2023). What shapes implementation of a school-based makerspace? Teachers as multilevel actors in STEM reforms. International Journal of STEM Education, 10(7). https://doi.org/10.1186/s40594-023-00395
Navas-Bonilla, C. R. (2025). Inclusive education through technology: A systematic review. Frontiers in Education. Advance online publication. https://doi.org/10.3389/feduc.2025.1527851
Blog 2: Becomes Belonging
American College of Education. (2025). Accessibility and online learning: Module 3. Canvas. https://ace.instructure.com/courses/2061178/external_tools/118428
American College of Education. (2023). What is meant by “accessibility?”: Module 3. Canvas. https://ace.instructure.com/courses/2061178/external_tools/118428
Edyburn, D. L. (2019). Inclusive technologies: Tools for helping diverse learners achieve academic success (2nd ed.). Bridgepoint Education, Inc. https://www.vitalsource.com/products/inclusive-technologies-tools-for-helping-diverse-dave-edyburn-v9781621786351
Rybin Koob, A., Ibacache Oliva, K. S., Williamson, M., Lamont Manfre, M., Hugen, A., & Dickerson, A. (2022). Tech tools in pandemic transformed information literacy instruction: Pushing for digital accessibility. Information Technology and Libraries, 41(4). https://doi.org/10.6017/ital.v41i4.15383
Blog 3: Slack and Dropbox
American College of Education. (2025). TECH6363 Productivity applications for education: Module 4. Canvas. https://ace.instructure.com/courses/2061178/external_tools/118428
Andrei, D., Roberson, Q., & Potočnik, K. (2022). Technology-mediated collaboration and productivity: The role of communication clarity and shared understanding. Computers in Human Behavior, 137, 107420. https://doi.org/10.1016/j.chb.2022.107420
Rezaei, M., Li, J., & Townsend, R. (2021). The impact of collaborative technology on group learning and performance in digital environments. Educational Technology Research and Development, 69(3), 1421–1441. https://doi.org/10.1007/s11423-021-10010-4
Blog 4: #TeachBetter with Microblogging
American College of Education. (2025). TECH6363 Using Social Media for Professional Learning: Module 6. Canvas. https://ace.instructure.com/courses/2061178/external_tools/118428
American College of Education. (2025). TECH6363 Microblogging for Personal and Professional Learning: Module 6. Canvas. https://ace.instructure.com/courses/2061178/external_tools/118428
Déchène, M., Lesperance, K., Ziernwald, L., & Holzberger, D. (2024). From research to retweets: Exploring the role of educational Twitter (X) communities in promoting science communication and evidence-based teaching. Education Sciences, 14(2), 196. https://doi.org/10.3390/educsci14020196
Liu, X., & Xu, H. (2024). Leveraging professional learning communities in linking digital professional development and digital instructional integration. International Journal of STEM Education, 11(17). https://doi.org/10.1186/s40594-024-00513-3
Paliath, G., & Evangeline, M. (2022). E-learning and social media for ELT: Teachers’ perspective. Journal of Language Teaching and Research, 13(6), 1357–1364. https://doi.org/10.17507/jltr.1306.25
Blog 5: Bringing AR and VR Into Our Learning Lab
Jiang, H., Zhu, D., Chugh, R., Turnbull, D., & Jin, W. (2025). Virtual reality and augmented reality supported K–12 STEM learning: Trends, advantages and challenges. Education and Information Technologies, 30, 12827–12863. https://doi.org/10.1007/s10639-024-13210-z
Lin, X. P., Li, B. B., Yao, Z. N., Yang, Z., & Zhang, M. (2024). The impact of virtual reality on student engagement in the classroom: A critical review of the literature. Frontiers in Psychology, 15, 1360574. https://doi.org/10.3389/fpsyg.2024.1360574
McGivney, E. (2025). Interactivity and identity impact learners’ sense of agency in virtual reality field trips. British Journal of Educational Technology, 56(1), 410–434. https://doi.org/10.1111/bjet.13513
CoSpaces Edu. (2025). Delightex. https://cospaces.io
NASA Infiniscope. (2025). Arizona State University. https://infiniscope.org
Space 4D+ Augmented Reality. (2025). Octagon Studio. https://octagon.studio
Blog 6: Creating a Learning Object with Virtual Worlds
Nurbekova, Z., Nurbekov, B., Maulsharif, M., Naimanova, D., & Baimendinova, A. (2022). Using virtual learning objects in educational content. In Proceedings of the 23rd International Conference on Computer Systems and Technologies (CompSysTech ’22) (pp. 174–178). Association for Computing Machinery. https://doi.org/10.1145/3546118.3546138
Villena Taranilla, R., Tirado Olivares, S., Cózar Gutiérrez, R., & González Calero, J. A. (2022). Effects of virtual reality on learning outcomes in K to 6 education: A meta analysis. Educational Research Review, 35, 100434. https://doi.org/10.1016/j.edurev.2022.100434
Zhang, J., Li, G., Huang, Q., Feng, Q., & Luo, H. (2022). Augmented reality in K to 12 education: A systematic review and meta analysis of the literature from 2000 to 2020. Sustainability, 14(15), 9725. https://doi.org/10.3390/su14159725
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