How can I apply that to a portion of a wall surface? If your familiar with revit I'm looking for something similar to a split surface and paint tool where I can essentially just paint it on to the gyp. I tried applying a pattern to a 3d polygon along the wall surface but it doesn't seem to show up.

The 3d poly is good. Another way is to add a component to the interior face of the wall object. Thickness = tile + setting bed + any backer applied to the adjacent surface. Adjust the top & bot offsets of the new component as needed to position the component. Create a class and assign it to the component. In the Class Texture settings, use the Other Tab, not the Wall tab.


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Benson's suggestion using Wall Components is the way to go. This way any editing/changes to the wall will be reflected in the tile. Also any doors or windows that cut the wall will cut the tile automatically.

In addition, would you create a new wall style for every tile texture in the project? Say I have 10 different tiles in the project ?, should I duplicate my wall styles to each one of them? Seems cumbersome, but could be handy later on worksheet schedules...

If your policy is to keep the model 'clean' and use the data (information) to the fullest extent of the model's abilities, then I would create separate wall types and split the wall as you suggested This way, my wall and finish schedule automatically updates eliminating coordination (I admit that it can get messy if walls need to move; but, it is much better to keep things organized). If it is a really small project where I can get by with just some notes added manually, then I make a 3/8" extrusion next to the wall and put it on a 'tile' class for rendering purposes (this can get messy and hard to find if you need to go back to the project at a later date.)

And here I am another 6 years later to give you a response. ?

After all, I finded myself making the extrusion you suggested second and adding to the wall as wall projection. We dont need the finish schedules for this, so I it seemed much simpler to just do it like that. With these big tiles, nowadays, we end up counting them manually as the area does not garanteed us the correct tile amount due to cutting losses.

In some cases, we have been simply making the extrusion and making auto-hybrid just to get the proper visualization we want on plan view.

Seems more straightforward for small projects, as ours.

Thanks, @Ron Kwaske

As a semi-practical project that doubles as practice and something real, I am using Fusion 360 to make plans for a kitchen remodel. It went fine, and then I decided to tackle modeling the walls with ceramic tiles (simple square extrudes with fillet and grout). It started out OK: it was easy to model individual tiles, put them in my design as linked components, and perform a "repeat" operation to tile them nicely... on all the walls... and that's where the problems started.

I now got hundreds of components in my design, mostly tiles. It looks _amazing_ upon rendering-- like exactly white porcelain, but it's pretty clear that the computer is having trouble keeping up. I am getting the feeling that I am doing this wrong. Things get sluggish after I perform the repeat operation for a large area. I don't have a feel for how many components is too many components for a design.

As much as I like the realistic wall-tile appearance when rendering, I don't actually need models for the tiles, right? The point of this design is to figure out a pleasing dimensionally accurate arrangement of appliances, cabinets, and counters on a floor plan. That said, it helps for the visualization to be as realistic as possible.

* I am thinking I need to make a PNG or JPG of wall-tiles and then "skin" this image onto faces with repeats like what people do in computer games. Unfortunately, I don't see how to do that in Fusion 360. Could it be my lack of vocabulary to even find the right technique?

I think my main problem was that I had expected to be able to use a tile (a single tile) as a linked component and then "pattern" it onto a surface. That seems to be fine until the number of tiles gets too large. It then makes the whole design sluggish. I simply didn't know that was going to be a problem.

This checkpoint corresponds to the ControlNet conditioned on tiled image. Conceptually, it is similar to a super-resolution model, but its usage is not limited to that. It is also possible to generate details at the same size as the input (conditione) image.

License: The CreativeML OpenRAIL M license is an Open RAIL M license, adapted from the work that BigScience and the RAIL Initiative are jointly carrying in the area of responsible AI licensing. See also the article about the BLOOM Open RAIL license on which our license is based.

We present a neural network structure, ControlNet, to control pretrained large diffusion models to support additional input conditions. The ControlNet learns task-specific conditions in an end-to-end way, and the learning is robust even when the training dataset is small (< 50k). Moreover, training a ControlNet is as fast as fine-tuning a diffusion model, and the model can be trained on a personal devices. Alternatively, if powerful computation clusters are available, the model can scale to large amounts (millions to billions) of data. We report that large diffusion models like Stable Diffusion can be augmented with ControlNets to enable conditional inputs like edge maps, segmentation maps, keypoints, etc. This may enrich the methods to control large diffusion models and further facilitate related applications.

It is recommended to use the checkpoint with Stable Diffusion v1-5 as the checkpoint has been trained on it.Experimentally, the checkpoint can be used with other diffusion models such as dreamboothed stable diffusion.

I manage a small collection of Windows Server 2016 Standard instances, virtualized on VMware and joined to an Active Directory domain. In Server Manager, I commonly see alerts on these servers for the "tiledatamodelsvc" having a status of Stopped.

My understanding is that this service backs Windows Live Tiles that can appear in the start menu. If I RDP into one of these servers, the service seems to wake up and the alert goes away. I don't know exactly what causes this alert to come back, but my guess is it would be after a long period with no interactive logons (none of these servers are used for RDS). Or, speculating, perhaps if I never RDP'd into a server at all after reboot there would be a different behavior?

Do I need to investigate further as to why this service gets stopped, or is this normal? And if so, what is the best practice for preventing this kind of alert? I believe I could set a GPO to disable this service, or I could use the GPO administrative template for Start Menu and Taskbar to "Turn off tile notifications", but as this is a User Configuration setting instead of a Computer Configuration one, I'm not sure that it would be applied.

You will see in the attached model that I pulled the mat component up so that I could colorize the the mat simulating different grout colors. This may not be the proper way to accomplish the ability to alter grout colors.

It depends on your presentation approach - are you going to do a closeup photo realistic render and need to show the displacement (bump) of the tile surface?

If so what renderer are you using - it may be able to do the displacement for you without any modeling in SU.

There are online resources for creating tile patterns (not sure about grout colours), such as -

Thank you for your reply, I had not considered the final rendering process as part of my inquiry. Being new to SketchUp i have limited experience and knowledge of proper modeling process and alternative methods. I will look at the Mosa tile generator as suggested. Being able to show displacement depth would be nice. suggestions for rendering options would be appreciated.

Save the file and back in SketchUp import the image as a texture. My preferred method for that is to draw a rectangle with at least one dimension that matches the dimension of the area the texture is to cover. Then use File>Import to import the image as a texture and apply it to the rectangle. That lets me see it applied immediately and it will automatically be the right size.

If you wanted to use Mosa tile pattern downloads, you could change the grout color by using an image editor. You would have to select the grout lines from your Mosa tile texture and delete them, then save the image as a png which would give you a texture with transparent grout lines. You could then apply the tile texture over a flat surface the color of your grout (which would show through the transparent grout lines in the tile texture).

You would have to select the grout lines from your Mosa tile texture and delete them, then save the image as a png which would give you a texture with transparent grout lines. You could then apply the tile texture over a flat surface the color of your grout (which would show through the transparent grout lines in the tile texture).

Did you notice the single tile that I modeled with radius edges? It has a small open section where I drew the initial arc to be used with follow me to create the radius top surface. I tried to erase the edges but that caused entire sections of the face to disappear. Is this being caused by arc lines not meeting the edges exactly?

My preferred method for that is to draw a rectangle with at least one dimension that matches the dimension of the area the texture is to cover. Then use File>Import to import the image as a texture and apply it to the rectangle. That lets me see it applied immediately and it will automatically be the right size. 152ee80cbc

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