Songbird's Tears
Elevator Pitch
Songbird’s Tears is a single-player or co-op, turn-based, zombie survival game inspired by The Last of Us and The Walking Dead. The game has a unique progression system that replaces the traditional character level system. Players increase their attributes and life skills by completing certain actions and activities. The game has permanent character death; players’ decisions will alter the fate of their characters and everyone around them.
Picture by Naughty Dog, LLC. Sony Interactive Entertainment Inc.
Setting
Songbird’s Tears sets in an alternate modern-day United States. In May 2008, A group of scientists traveled to a fictional, uninhabited island in the Caribbean Sea (about 270 nautical miles north of Venezuela) for research. And this event becomes the beginning of a nightmare for all humanity. The researchers were secretly infected by a rare fungal parasite. After they returned, the fungus quickly spread to the population in a month. When people realized what they were dealing with, it was already too late.
Progression
In Songbird's Tears, every action players choose has an effect on their characters. A character receives experience points in corresponding attributes and skills base on his/her action. A character can level up their skills and attributes when camping.
For example, crafting items (both success and failure) will grant the character experience in crafting skills and sophistication (attribute).
Rock-Paper-Scissors-Combat
(The system is inspired by old school JRPG turn-based combat and Atlas Reactor)
Combat turn is divided into two phases: The decision phase and the execution phase:
Decision phase. Choose your next ability and (or) movement action
Executecution phase: Execute commands made in the decision phase.
Rock beats scissors, scissors beats paper, and paper beats rock. I call this "counter"
After a successful counter, the losing side takes stun damage which is reflected by its stun meter
A creature is stunned when the meter reaches 100%