Sometimes called "weapons of science", sometimes called "tools of the trade", and sometimes called "insurance liabilities", one thing can be said for certain about the Ghostbusters use of specialized equipment to detect, trap, and contain ghosts.
.....Well, okay THREE things.
1. Do not Cross the streams!
2. Do not look directly into the Trap...
3.When the Light is Green, The Trap is Clean!
Unfortunately, not all busters have the same weapons of science, and some might even create their own versions of otherwise well known equipment, or might even create something exciting, and untested. But as long as you have the tools and the talent, there isn't a "Big Twinkie" that we can't handle.
One of the most Standard pieces of equipment, The proton pack is an energy-based capture device, used for controlling and lassoing ghosts. It has a hand-held wand ("Neutrona Wand" or particle thrower) connected to a backpack-sized nuclear accelerator. It controls a stream of highly focused and radially polarized protons that electrostatically controls the negatively-charged energy of a ghost, allowing it to be held in the stream.
Crossing the streams is VERY HIGHLY discouraged, as doing so (In the words of Egon Spengler) "It Would be Bad..." If you need a bit more elaboration on "bad", Try to imagine all life as you know it stopping instanteously, and every molecule in your body exploding at the speed of light.....or in short, "total protonic reversal". If that were to occur: this effect would have catastrophic results if they are crossed for over three seconds.
The Particle Thrower (also known as Proton Blaster, Positron Collider, Neutrona Wand) is the blaster that is connected by a hose to the Cyclotron of the Proton Pack. It is used to fire a stream of accelerated positively charged ions at ghosts in order to hold them in place for a Trap to be opened and hold them indefinitely.
The Particle Thrower is unable to be used without a connected power source, usually the Cyclotron of the Proton Pack, or a similar device that generates an equal amount of power. Hense the creation of the Arm-Gauntlet Particle Thrower.
The Trap (also known as Ghost Trap and Muon Trap)[1] is one of the tools used in capturing ghosts.and holding them temporary until they can be placed into the Ecto-Containment Unit. Over the years, several versions of the Trap have been created and utilized to assist in Ghostbusting, including integration with a remote controlled apparatus, including a RC vehicle, and a drone apparatus
The Ecto-Goggles (also known as Ecto-Visors, Infra Visors, Infra-Goggles, and Para-Goggles) are night vision headgear modified to aid in the detection of ghosts and other paranormal entities that typically remain unseen to the normal eye. They are often used in conjunction with the P.K.E. Meter. In recent years, the Ecto-Goggles have had a Polaroid implemented with special filters to allow for more portable "Spectral Photography".
The P.K.E. Meter (also known as the Aurascope and Psycho-Kinetic energy meter)[2] was one of the Ghostbusters' tools invented by Dr. Egon Spengler that enabled them to track ghosts and other entities. It is one of the oldest of the Ghostbusters' tools, dating back to even before Peter Venkman, Ray Stantz, and Egon Spengler founded "Ghostbusters". Since it's inception, the Ghostbusters have been able to utilize various versions of detection meters to use both in addition to, and instead of the PKE meter. Including a Gigameter to detect emotional energies and Psychomagnatheric Slime during the Vigo incident of 1989.
Multiple versions of the Meter exist between the various Ghostbusters teams, but the functionality is pretty much the same. however, the original PKE meter has been augmented to include an Electro-Pulse Taser function which is basically "a Ghost Taser".
The Ghostbusters Uniforms are CWU-27p Flight Suits, though the color varies from tan, to charcoal grey, to black. Commonly mistaken for Cosmonauts, These uniforms are designed to protect the ghostbuster wearing it from the Ectoplasm and PKE charged attacks of the paranormal perils as we fight them.
The uniforms typically have the "No-Ghost" patch on the right upper arm, and a left breast name tag, displaying the wearer's last name-as per the franchise wide standard. However, we are allowed to wear our franchise patch on either the left shoulder or the right shoulder 2in below the shoulder stitching, or on the right of the chest opposite the name patch.
Elbow pads are also part of the uniform.
It is also suggested that if a buster needs
Common accessories are insulated black gloves and standard-issue lace-up Jump Boots.
A hose often connects to the leg on the left side of the flightsuit and by being tucked in under the belt. The exact purpose of this hose is unclear.
A Ghostbusters uniform typically has the following list of Items on or a part of the uniform:
Black Rubber Insulated Electrical Gloves
Transparent Yellow/Clear Leg Hose
Khaki WWII Pistol Belt
Holsters
Corcoran 995 Jump Boots
Lifegard II Alarm (added in Ghostbusters II)
The Containment Unit, also known as the Ecto-Containment System or the Storage Facility, is a high-tech laser-confinement grid designed to safely restrain all vapors and entities captured by the Ghostbusters.
Primary Function and Operation
The system utilizes a laser-confinement grid to hold ghosts and other supernatural entities in a permanent state of imprisonment.
Physical Components
- The Tank Chambers: These structures house the captured entities.
- Removable Lids: The unit includes two removable "lids" that allow for the manual insertion of various entities into the tank.
- Expansion Details: Recent expansions for the playset version include a movie-accurate setup that can be assembled quickly with standard materials like super glue.
Operational History and Maintenance
- Ghost Capacity: The unit is designed to hold all trapped vapors and entities, though expansion models exist to increase capacity.
- Infrastructure: In the current chronicle, the facility is a key feature of the Ghostbusters' operational headquarters.
- Historical Context: While large-scale containment was once the norm, smaller units were later designed to fit more efficiently within the Firehouse architecture.