Map Making Magazine
The Map Making Magazine: MapMag
This material is mirrored at TestForDev.com
Welcome to the Minecraft Map Making Scene!
This magazine is for everyone. We want anyone who has an interest in Minecraft to be able to pick up an issue and think “maybe I should try making maps!”. By reading this magazine you have started a journey. The path ahead is well travelled by like-minded people who have taken a love of gaming and Minecraft to a level where we create our own games in Minecraft. Crazy, isn’t it?
- Click here to review the twelfth issue of MapMag (pdf): Map Making Magazine Issue 12 Flights of Fancy
- Click here to read the eleventh issue of MapMag (pdf): Map Making Magazine Issue 11 Worlds
- Click here to read the tenth issue of MapMag (pdf): Map Making Magazine Issue 10 Design
- Click here to read the ninth issue of MapMag (pdf): MapMag Issue 9 Bedrock
- Click here to read the eighth issue of MapMag (pdf): MapMag Issue 8 Complete the Monument
- Click here to read the seventh issue of MapMag (pdf): MapMag Issue 7 Community
- Click here to read the sixth issue of MapMag (pdf): MapMag Issue 6 Concept
- Click here to read the fifth issue of MapMag (pdf): MapMag Issue 5 Educate
- Click here to read the fourth issue of MapMag (pdf): MapMag Issue 4 Mechanics
- Click here to read the third issue of MapMag (pdf): MapMag Issue 3 Building
- Click here to read the second issue of MapMag (pdf): MapMag Issue 2 Minigames
- Click here to read the first issue of MapMag (pdf): MapMag Issue 1 Lift Off!
This magazine is intended to share news about Minecraft Map Making, foster collaboration on projects, and to put time-saving tools in the hands of people, like you, who can make use of them. It builds on the work of Moesh and the Limited Engagement team, who produced a set of podcasts in 2014 and 2015 covering many map making topics.
Map design infographic
Over the coming months we will take a close look at key and emerging map making topics and point you at the right resources that will help you realise your ideas quickly. We will meet some of the people who have developed and released successful maps, and we will also showcase some of the lesser-known individuals who work tirelessly in the background to grow the capability of the community. Also look out for news on new map releases!
Of course we will also be looking at Maps and what makes them fun to play. We will take a close look at the sorts of things to avoid so you can save time and produce a playable product. This issue is about getting everyone on the same page, while also offering news current at the time of publication.
We are in a time where original games are being created within Minecraft. Players familiar with the “Minecraft” way of doing things can quickly understand the logic of these new worlds and start exploring them within minutes and with very few instructions. Networks of multi-player servers regularly introduce new games and features to keep their returning subscribers entertained. YouTube personalities with millions of subscribers have built well-paying careers out of showing new creations and technical wonders of the Minecraft universe. Behind all of this are the people who work within the limitations of the game to bring these new ideas to life. These are the Map Makers. This is you.
I want to personally thank you for joining me on this journey. Together we will make better worlds!
- Adrian Brightmoore, Editor (Twitter: @abrightmoore)
Issue 12 - Flights of Fancy
This issue provides tips and tricks for Minecraft Map Makers:
- How to create compelling cutscenes
- Building a map from scratch for the first time
- Creating cool vehicles
- We check in on the Amulet Editor progress
- A walk through making the Fly Spy bedrock Marketplace map
Have fun with issue 12!
Issue 11 - Worlds
This issue includes design walkthroughs for a wide variety of Minecraft maps:
- Emerald Chambers
- Space Station Z
Also included in this bumper issue are articles by map makers sharing their tips and techniques for creating immersive environments.
A dedicated series of articles on procedural generation introduce you to the way in which worlds can be mathematically created using scripts and code instead of by clicking blocks.
Check it out!