Link: https://getkahoot.com/
Teachers can create engaging multiple choice Kahoots as a learning game for any subject. Students can use any device to join in the game. Students can also create and share their own Kahoots.
Create a fun learning game in minutes or choose from millions ready to play or adapt.
Zero setup time, no player accounts required and one-click game play.
Fosters social learning and deepens pedagogical impact.
Connect and play in real-time with others in 180+ countries.
Kahoot is teacher directed, it displays the questions and answers on the host computer device and the player devices only show the clickable buttons.
Because of the Technology behind Kahoot you can only use multiple choices questions or true/false.
It’s free to create and play – and always will be!
Onsite training for Kahoot is typically done with teachers during the planning sessions prior to introducing students to their project. An in-class introduction to Kahoot for students can also be provided. In the early fall, refresher sessions are offered as part of the Tech Tuesday after-school sessions. If your team would like a session conducted during your plan time, simply contact the technology integrator to schedule a date and time.
For those self starters, try these resources to get started:
Works on any device with an Internet connection.
Apple and Android: The following apps give learners quick access to joining games:
Windows 10: Along with giving quick access to joining, there is also a second app that lets you create your own game in minutes, search and play millions of existing kahoots on our platform, and even duplicate or edit to customize to your needs!
For more commonly asked questions go to https://getkahoot.com/support/faq/
https://docs.google.com/document/d/1mCn6HJhA3LWxaIVd9HeMH_VcKsROB7dCmZnzt6kzczI/edit?usp=sharing
https://docs.google.com/document/d/1vGz97_tDILJqMmF53XtBWT5PRUMgzcGu8kv3LYOz2h4/edit?usp=sharing
For more information go to Articles and Resources section.
One of the easiest ways to use Kahoot is for a quick "check for understanding." Whether you're setting up a simple Kahoot to test previous knowledge, evaluate understanding, or as an exit ticket of what they've learned, this can be great formative assessment in any subject. In terms of classroom implementation, exit tickets should be short, concise and engage learners in a review of the skills, concepts and experiences explored during the lesson. They are also ideal for continuing the learning into the next class – many educators begin with the exit tickets from the previous lesson to activate students’ previous knowledge. In this example, students will demonstrate understanding of topic covered based on their answers to specific questions.
STEP 1: As the teacher, come up with the appropriate desired questions for the topic or material being .
STEP 2: Use the steps provided in "How to Create a Kahoot" to create the "Quick Check" for your Students. Use the questions you identified in Step 1.
STEP 3: Once you've loaded your newly created "Quick Check" Kahoot, have students use their computers to access the Kahoot using the Game PIN . As they join, you’ll see their nicknames appear on your screen. Click ‘Start’ once everyone’s joined.
STEP 4: Now that the kahoot has started, a question will appear on your screen with answer options. Learners review the content on your screen and choose a box on their screen that corresponds with one of the answers. You can wait until everyone answers or the timer gets to 0, or you can click ‘Skip’ to move on (answers submitted beforehand will still count).
STEP 5: Once all questions have been answered, you’ll be able to collect feedback on the kahoot from your learners and download results.
______________________________________________________________________________________________________________________________________________________________________________________________
ISTE 1.c. Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
The content standards would depend on the subject in which the actual type of activity is being used.