Death & Glory
🪦 Fading into the Night
When the cold hand of fate claims you through a failed attempt to convert or recruit, you are eliminated from the active game. You become a ghost, a silent observer of the unfolding drama. You may no longer act or speak any truths about the game (who eliminated you, the roles of others) to the living. This is a matter of honor, enforced by the potential shame of your spectral indiscretion.
In other words, DON’T CHEAT by telling other players what you know about people’s identities.
When you are killed, you should inform the host, and they will give you a ghost card, which you should try to display openly, to avoid having Vampires and Hunters attempt to talk to you.
🏆 Victory
At the midnight bell, the game is over. This will be a time preset by the host. All players will be asked to present the host with their identity card and all the cards they have collected by recruiting/turning/killing other players. The host will tabulate the results, and an individual (the player with the most cards) and a faction (the group with the most living members) will be declared winners.
🎖️ Individual Victory
The Vampire or Hunter with the most conversions (cards collected) wins personal glory.
🩸 Team Victory
- The side (Vampires or Hunters) with the most active players at the end of the game wins the night.