A fictional battle set on the eastern front 1914, where Russian and German forces collide. The battle was designed using the Scenario Generation System. The battle was fought using 20mm figures.
August 1914, and the BEF is on the back foot against a seemingly relentless German Army advance
A fictional action between Austrian and Russian forces in the opening days of 1914. The game is played using armies modelled in 20mm, and the forces are designed using the scenario generation system
A fictional scenario set in the middle east designed purely with the purpose of refreshing our rules knowledge.
A battle fought using 20mm armies: Usdau East Prussia 1914
An account of our refight of the 3rd Battle of Krasnik (Russian/Austrian) 1914, played using 20mm armies and the Great War Spearhead rules.
A very bloody affair for the French, a fictional game set in September 1914
An historical scenario that represents the fighting around Potschlauken on 17 August 1914, taken from the GWSH scenario book
A fictional scenario inspired by accounts of the Austro Hungarian offensives into Russia in 1914/15, the game played with 20mm miniatures
A fictional scenario set in the east, in Prussia in August 1914, played with 20mm armies
Taken from the GWSH scenario book 'Marching to War', and fought with 6mm forces
A scenario from the GWSH scenario book 'Miracle of the Marne'.
The introductory scenario, but played with Russian And Austro-Hungarian forces for a change
A game fought in 6mm, this is a true wargamer's challenge
A fictional encounter set in the opening days of the German offensive into France in August 1914, with a German and a French infantry division meeting in an encounter battle in heavily wooded terrain. The game was played using 10mm armies.
A fictional battle set in the winter of 1914/15 in which an Austro-Hungarian Honved division is trying to force a path through the Vasstanya Gap (a fictional place) in the Carpathian mountains
The vastness and the difficulty of the terrain through the Caucasus meant that by 1915 there were still avenues to be explored if victory was to be gained by either side. In this fictional scenario a Russian division attacks towards an approaching Turkish division.
The Caucasus, 1915. Ottoman and Russian forces are racing headlong towards collision along the coast. Two Corp commanders, each so anxious to grab the coastal town and harbour of Pishtovo, both had left forces strung out behind them, and so when they collided they found themselves facing down an unexpected foe with less than their full complement of troops and artillery, and with little daylight left
The summer of 1914 was a time of rapid movement, and horrendous human loss, and nowhere more so than in central and southern Russia where the Austro Hungarian army advanced into Russia.
Turkish forces had 'stolen a march' on their Russian foes, with a breakthrough in previous days. Now a Turkish divisional commander is exploiting the breakthrough, pushing north towards Baku.
The Caucasus, December 1914, in this refight of the battle for Sarakamis, fought over a snow clad battlefield, in the midst of a snow storm. The game was fought usin g 20mm armies.