Recreational Math
resources useful for nurturing a 'math mindset'in math classrooms, math clubs, math fairs, and math circlessee also: Geometry Wonderland, Puzzles (Mechanical & Non-Mechanical)
"The element of play, which makes recreational mathematics 'recreational', may take many forms: a puzzle to be solved, a competitive game, a magic trick, paradox, fallacy, or simply mathematics with any sort of curious or amusing fillip.... Perhaps this need for play is behind even pure mathematics. There is not much difference between the delight a novice experiences in cracking a clever brain teaser and the delight a mathematician experiences in mastering a more advanced problem. Both look on beauty bare -- that clean, sharply defined, mysterious, entrancing order that underlies all structure."
Martin Gardner (1914-2010), father of recreational mathematics
Curiosity Shoppe
'The Research Behind' GuidesCuriosity Shoppe
'A First Look At' GuidesLinks
for Math Educators & RecreationalistsRecreational Math Video Channels
Organizations & Conferences
Celebration of Mind events bring people of all ages together to share and delight in playing with puzzles, games, math and magic. As Martin Gardner said, you can learn more when you’re in a state of entrancement and that’s our guiding principle.
Large and small, formal and informal, CoM events are happening around the world.
Need help planning your event? We have a growing list of resources including puzzles, games, magic tricks, illusions and crafts that are free to download and use. We also have a list of talented presenters who are happy to enliven your CoM event.
An annual conference to foster research, practice, and new interests in the mathematical connections in art, architecture, education, and culture
2019 Bridges Conference
past conferences
"A global community of mathematics teachers and supporters who want all learners across the globe to experience joy and wonder in school-relevant mathematics"
Exploding Dots Lessons
A free online resource of original mathematical puzzles, games and unsolved problems for K-12 teachers. It is supported by the American Institute of Mathematics.
Its visually compelling puzzles and games engage students in tough problem solving. Its puzzles are organized by grade and subject – each designed for a 45-60 minute period. They engage struggling students in curricular skill acquisition, and deflect top students into tenacity-building challenges.
MathsJam
A monthly opportunity for math enthusiasts held in pubs & restaurants throughout the world. Activities include puzzles, games, problems or anything about math.
An organization that provides resourses to build and sustain successful 'math circles'
The National Museum of Mathematics (MoMath) is an award-winning museum that highlights the role of mathematics in illuminating the patterns and structures all around us. Its dynamic exhibits, gallery, and programs are designed to stimulate inquiry, spark curiosity, and reveal the wonders of mathematics.
The National Math Festival brings together some of the most fascinating mathematicians of our time to inspire and challenge all ages to see math in new and unexpected ways.
2019 National Math Festival
This free and public celebration returns to Washington, D.C. in 2019, with program tracks for adults, middle and high schoolers, as well as elementary schoolers and the very young.
SNAP Math Fairs are student-centered, non-competitive, all-inclusive, problem-based. Students present become experts on a particular math puzzle and act as facilitators to help visitors solve them.
Gathering 4 Gardner
Biennial Conference
Mulcahy, C., & Goetz, A. (2014, October). The best friend mathematics ever had: A tip of the hat to the popular mathematics writer Martin Gardner. Mathematics Teacher, 108(3), pp. 194-199.
Scott Kim, Puzzle Master
Math Circles
A math circle is a social structure where participants engage in the depths and intricacies of mathematical thinking, propagate the culture of doing mathematics, and create knowledge. To reach these goals, participants partake in problem-solving, mathematical modeling, the practice of art, and philosophical discourse. Some circles involve competition, others do not; all promote camaraderie. wikipedia
Zvonkin, A. (2011). Math from three to seven. The story of a mathematical circle for preschoolers. American Mathematical Society.
Rozhkovskaya, N. (2014). Math circles for elementary school students: Berkeley 2009 and Manhattan 2011. American Mathematical Society.
Burago, A. (2012). Mathematical circles diaries, Year 1: Complete curriculum for grades 5 to 7. American Mathematical Society.
Burago, A. (2018). Mathematical circles diaries, Year 2: Complete curriculum for grades 6 to 8. American Mathematical Society.
Dorichenko, S. (2011). Moscow math circle: Week-by-week problem sets. American Mathematical Society.
Stankova, Z., & Rike, T. (Eds.) (2015). A decade of the Berkeley math circle: The American experience - vplume 1. American Mathematical Society.
Some Other Resources for Math Circles
Puzzling Math Problemssee also the following collections: Brian Bolt Martin Gardner Dick Hess Ivan Moscovich Raymond Smullyan
(middle/high school)
(middle/high school)
(elementary school)
(elementary school)
(middle/high school)
(middle/high school)
Math Mindset Movement
inspired by the work of Carol Dweckadapted for math education at Stanford's 'YouCubed'Natural Math Community
publishers of math books for 'math mindset' environments: schools, homeschools, math circles)(released under a Creative Commons license)
McManaman, Y., & Droujkova, M. (2013). Moebius noodles.
(released under Creative Commons)
Rosenfeld, R., & Hamilton, G. (2016). Socks are like pants, cats are like dogs: Games, puzzles, and activities for choosing, identifying, and sorting math.
(released under Creative Commons)
Brodsky, J. (2015). Bright, brave, open minds: Engaging young children in math inquiry.
(released under Creative Commons)
Tanton, J., & McManaman, Y. (2016). Avoid hard work!: ...And other encouraging problem-solving solving tips for the young, the very young, and the young at heart.
(released under Creative Commons)
Fradkin, A. O., & Bishop, A. B. (2017). Funville adventures.
(released under Creative Commons)
Saul, M., & Zelbo, S. (2015). Camp logic: A week of logic games and activities for young people.
(released under Creative Commons)
Steining, R. & Steinig, R. (2018). Math renaissance: Growing math circles, changing classrooms, and creating sustainable math education.
(released under Creative Commons)
VanHattum, S. (Ed.) (2015). Playing with math: Stories from math circles, homeschoolers, and passionate teachers. Natural Math.
(released under Creative Commons.
Mathematical Reasoning & Problem Solving
Note: 3rd ed. is only available on Kindle.
A Playful Approach to Math Instruction
(Books)(cross-listed in "Pedagogy & Reform' because it provides pedagogical justification for this approach)
(cross-listed in "Pedagogy & Reform' because it provides pedagogical justification for this approach)
A collection of games to teach basic mathematics skills.
Math Analysis of Games & Puzzles
Berkman, R. M. (2004, January). The chess and mathematics connection: More than just a game. Mathematics Teaching in the Middle School, 9(5), pp. 246-250.
Evered, L. J. (2001, April). Riddles, puzzles, and paradoxes: Having fun with serious mathematics. Mathematics Teaching in the Middle School 6(8), pp. 458-461.
Jackson, C., Cynthia, T., & Burchheister, K. (2013, March). Bingo! Select games for mathematical thinking. Mathematics Teaching in the Middle School, 18(7), pp. 424-429.
Kulig, C. J. (1996, May). Winning at QUARTO! Mathematics Teacher, 89(5), pp. 374-375.
Lach, T. & Sakshaug, L. (2015, November). Let's Do Math: Wanna Play? Mathematics Teaching in the Middle School, 11(4), pp. 172-176.
McFeetors, P. J., & Mason, R. (2009). Learning deductive reasoning through games of logic. Mathematics Teacher, 103(4), pp. 284-290.
McFeetors, P. J., & Paify, K. (2017, May) . We're in math class playing games, not playing games in math class. Mathematics Teaching in the Middle School, 22(9), pp. 534- 544.
Shaw, D. J., & Miller, C. M. (2015, August). The prisoner's dilemma: Introducing game theory. Mathematics Teacher, 109(1), pp. 29-33.
Shockey, T. L., & Bradley, D. M. (2006, April). An engaging puzzle to explore algebraic generalization. Mathematics Teacher, 99(8) pp. 532-536.
Staples, S. G. (2004, November). Patterns jumping out of a simple checker puzzle. Mathematics Teacher, 98(4), pp. 224-227.
Swetz F. (2001, September). The most magical of all magical squares. Mathematics Teacher, 94(6), pp. 458-463.
Wanko, J. J. (2017). Teaching inductive reasoning with puzzles. Mathematics Teacher, 110(7), pp. 514-519.
Watson, G. A. (2003, January). The versatile magic square. Mathematics Teaching in the Middle School, 8(5), pp. 252-255.
(general public)
Math Games
Players use a common pool of cards (each containing math operations and a number) to create an equation that equals a target number. For the basic game, the target number for the first player is 1, for the secon player 2, etc. The player that solves the highest value target number is the winner. The game can be differentiated for K-12 by including/excluding various operations, e.g. addition, multiplcation, factorials, exponents).
Ages: 6+2-8 players, 30 mins.
A 6x6 grid of cards is placed randomly checkerboard-style on the table with numbers (1-14) and mathematical operators adjacent to one another. Everyone plays simultaneously, with players trying to find a five-card formula that results in the number shown on a goal card (ranging from 1-40). The solution must consist of horizontal or vertically adjacent cards, though not necessarily in a straight line. Players can mentally insert parentheses into a formula.
An easier version of Got It! can be set up for younger players, with a 5x5 grid that contains only the numbers 1-9 and only addition and subtraction as math operators.
"Math Geek" is an expansion set for "Got It!" consisting of 12 cards with exponentiation, concatenation, factorial, and modulo operators, as well as the numbers 15-20.
Now and VennThe Gamecrafter
Ages: 12+, 2-4 players, 30 mins.,
An abstract board game where players explore the vocabulary and formulas of five basic Venn diagram relationships.
how to play (vimeo video)
Now and Venn rules
Ages: 12+2-4 players, <30 mins.
Points of Interest is a fast-paced, point gathering game that teaches the basics of transformation movement in 2-dimentional space. Cards allow movement using motion equations.
Ages: 8+1 player
Roll the two 12-sided target dice and multiply them to get a target number. Roll the three scoring dice and combine these numbers using addition, subtraction, multiplication, division, or even powers to build an equation that is closest, or equal to, the target.
Math Dice rules
Ages: 10+Multiple players
Math Dice Powers includes dice specially designed to encourage the use of exponents and build advanced mental math skills. To play, roll the two 12-Sided Target Dice and calculate the Target Number by using the blue die as the base and the red die as the exponent. Roll the three 6-Sided Scoring Dice and combine their numbers using mathematical operations to match, or come closest to, the Target Number.
Math Dice - Powers Practice Edition rules
Ages: 10+2-4 players, <45 mins.
A math game highlighting the power of the prime numbers. Each player controls two pawns that start at the 0 circle. Players take turns rolling two 10-sided dice and applying the values to their two pawns using any of the four basic arithmetic operations: addition, subtraction, multiplication, and division. The first to get both pawns into the 101 circle exactly wins the game! The color coding allows players a way to quickly analyze the factors and multiples of the numbers on the board.
Designed to teach how to simplify radicals through factoring.
Totally Radical rules
'Accelerated Learning Foundation'
CONFIGURATIONS is a series of geometric puzzles based on Harold L. Dorwart's book, "The Geometry of Incidence". It is a solitaire game involving careful reasoning providing "a simple yet elegant road through geometry country that is rich in rewards of beauty, excitement, surprise, amusement, delight and illumination".
CONFIGURATIONS - What's it all about? (1 min.)
Forty years of research and testing have extended the range of this joyful learning tool to become the centerpiece of the Instructional Gaming Program in schools.
Research demonstrates that EQUATIONS develops skills far beyond “drill and practice” computation. It cultivates the critical problem-solving abilities needed to recognize and apply fundamental concepts. It creates a rich problem-solving interaction filled with complex strategy, bluffing and intrigue. The basic game can be taught to eight-year olds using simple arithmetic. As players develop skill, the game becomes more sophisticated exploring a broad range of math topics: addition, subtraction, multiplication, division, exponentiation, root operations, logarithms, fractions, decimals, percents, variables, algebra, functions.
EQUATIONS: The Game of creative Mathematics: What's it all about? (4 mins.)
Each of these 21 “kits” is an individual EQUATIONS match designed to teach one powerful concept dealing with the fundamental relationships between the arithmetic operations (addition, subtraction, multiplication, exponentiation, and root operation). The pamphlet responds to all possible moves that the user can make in a manner that focuses the match on the targeted idea. IMP Kits are useful for home or class situations where computers are not always available.
REAL NUMBERS is a game that involves rolling 5 'math dice' (numbers 0-9, +, -, /, *, root, and exponentiation). The roller of the dice then declares a type of number: natural, integer, rational, irrational, real.Players (or teams) then come up with as many solutions (values) as possible by combining the dice faces that were rolled (within the constraints of the declared criterion). One point is scored for each correct answer and one is deducted for each incorrect answer. A bonus is earned by declaring and successfully defending claim that one has found all possible solutions.
REAL NUMBERS - What's it all about? (1 min.)
by Suntex International
Math Manipulatives
Canada, D. L., Ciancetta, M. A., & Blair, S. D. (2014, December ). Going-off-the-pegs: Revisiting geoboard squares. Mathematics Teaching in the Middle School, 20(5) pp. 286-292.
Growne, I., Browne, M., Draghicescu, M., Draghicescu, C., and Ionescu, C. (2013). A fun approach to teaching geometry and inspiring creativity. In G. W. Hart, & R. Sarhangi (Eds.), Proceedings of Bridges 2013: Mathematics, art, music, architecture, eduction, culture (pp. 587-592). Phoenix, AZ: Tessleations Publishing. Retrieved from: http://archive.bridgesmathart.org/2013/bridges2013-587.pdf
Hart, V. (2010). Mathematical balloon twisting for education. In G. W. Hart, & R. Sarhangi (Eds.), Proceedings of Bridges 2017: Mathematics, art, music, architecture, education, culture (pp. 515-522). Phoenix, AZ: Tesselations Publishing. Retrieved from http://archive.bridgesmathart.org/2010/bridges2010-515.pdf
Wheeler, A., & Champion (2016, February). Stretching probability explorations with geoboards. Mathematics Teaching in the Middle School, 21(6), pp. 332-337.
Algebra Lab Gear
by Henri PicciottoMath Jokes & Poetry
Math History
Math Awareness & Appreciation
Discovering mathematical wonder in Nature, Culture, and Human Creations[Math with comedic elements perfect to lure a middle/high schooler into serious math thinking.
For a similar perfect 'science' book, see "what If?" by Randall Munroe in the 'Citizen Science' section of this website.]
[Math with dark comedic elements perfect to lure a middle/high schooler into serious math thinking.]
Cryptography
Avila, C. L., & Ortiz, E. (2012, November). Produce intrigue with Crypto! Mathematics Teaching in the Middle School, 18(4), pp. 212–20.
Bachman, D. J., Brown, E. A., Norton, A. H. (2010, September). Chocolate key cryptography. Mathematics Teacher, 104(2), pp. 100-104.
Paoletti, T. J. (2013, November). Cracking codes and launching rockets. Mathematics Teacher, 107(4), pp. 266-270.
A non-profit organization dedicated to promoting the hobby and art of cryptanalysis.
The ACA's guide to over 60 cipher types based on several hundred years of cryptography developments.
Workbook available in print& as a free PDF file. Grades: 6-8
(Highly recommended for middle school math enrichment and STEM clubs)
Grade Level: 4-7
Grade Level: 4-7
Grade Level: 3-12
Do-It-Yourself downloadable .PDFapprox. $3unlimited prints
Do-It-Yoursefdownloadable .PDFapprox. $2.50unlimited prints
Mathematics of Origami
and other foldingsCipoletti, B., & Wilson, N. (2004, August). Turning origami into the language of mathematics. Mathematics Teaching in the Middle School, 10(1), pp. 26-31.
Exploring Knots
and other TanglementsA collection of puzzles introducting the math of knots and the symmetry of knot designs. All of the knots through seven crossings can be formed with the set of 105 tiles
Exploring Symmetry
Swart, D. (2015). Soccer ball symmetry. In K. Delp, C. S. Kaplan, D. McKenna, & R. Sarhangi (Eds.), Proceedings of Bridges 2015: Mathematics, art, music, architecture, education, culture (pp. 151-158). Phoenix, AZ: Tessellations Publishing. Retrieved from http://archive.bridgesmathart.org/2015/bridges2015-151.pdf
Mathematics of Magic
Mathemagic, Impossible ObjectsKoirala, H. P., & Goodwin, P. M. (2000, May). Teaching algebra in the middle grades using mathmagic. Mathematics Teaching in the Middle School, 5(9), pp. 562-566.
Matthews, M. (2008, September). Selecting and using mathemagic tricks in the classroom. Mathematics Teacher, 102(2), pp. 98-101.
Morgan, J. L., & Ginther, J. L. (1994). Magic of mathematics. Mathematics Teacher 87(3), pp. 150-153.
Mulligan, C H. (1989, February). Interest in mathematics-It's in the cards. Mathematics Teacher, 82(2). pp. 100-103.
(advanced)
Ambigrams
wikipediaNote: a more difficult to obtain 'revised edition was published in 1989.
Topsys and Turvys
Martin Gardner mentions these books. They are important for illustrating 'pictoral' symmetry and for creating intellectual empathy -- the realization that different people looking at the same things from different perspectives can have justifiably different interpretations.
It is tragic that so many mistaught students and their teachers subscribe to the notion that the defining virtue of math is that there is one and only one correct answer to every problem. Compiance-centered instruction aimed at passing end-of-year multiple choice tests reinforces this untruth.
"Topsys and Turvys" and the "Illusions" sections are good, playful pedagogical experiences for developing intellectual empathy & humility that are important attitudes for critical thinking (whether applied to math, science, civic life, or oral/written communication).
Brian Bolt Collection
(Cambridge University Press)a selection of books within the Curiosity Shoppe
Martin Gardner Collection
a selection of books within the Curiosity Shoppe(see also Citizen Science & Mathemagic)Dick Hess Collection
a selection of books within the Curiosity ShoppeHess, D. (2009). All-Star Mathlete Puzzles (Mensa Series).
Hess, D. (2013). Number-crunching math puzzles.
Hess, D. (2014). Golf on the moon: Entertaining mathematical paradoxes and puzzles.
Hess, D. (2016). Population explosion and other mathematical puzzles.