I’ve been studying 3D animation and modeling for two years, and have experience in programs such as Maya, Zbrush, and Substance painter. I know how to sculpt, topologize, rig, texture, and animate.
Here is a collection of both assignments and personal work.
2022 Classwork for modeling course / personal project
Sculpted in Zbrush
Retopologized and Rigged in Maya
Textured in SubstancePainter
Blue is an avian/theropod alien from a story of mine. Her limbs have been cybernetically replaced.
2022 Personal project - my tiefling warlock from my current Dungeons & Dragons campaign.
Sculpted and painted in Zbrush.
2022 Classwork: sculpt a celebrity, then make them into a still- recognizable monster.
Kaya Scodelario and a treatment inspired by her recent appearance in Resident Evil: Welcome to Raccoon City.
Sculpted & painted in Zbrush