To make Ramen, two components are needed, noodles and soup. Since the beginning, several variations of both components have been available to allow players to make many ramen variations. As the game progresses, more noodles and soup will be available. Also some time later, Abura Soba, Tsukemen and Chilled Ramen are going to be able to make.

However to make the best kind of ramen, players need to create their own noodles and soup. Soup and noodles that are bought generally have lower stats, limited variations, and is not a good choice to make the best ramens.


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Flours and Kansuis have level and xp stats. As they level, their stats will grow. Flours and Kansuis will only get xp when the noodles that they make is made into ramen. Just creating the noodles will not give these ingredients xp.

Same with noodles, Pumpkin will sell all ingredients to make soup for making ramen. As the game progresses, more soup ingredients will be available to the player. At the beginning, players can only make soup with 4 ingredients. As the game progresses, players will be allowed to add extra ingredients in making soup, up to the maximum of 8.

Each soup ingredients have xp and level stat. Their stats will grow as they level. Just as with noodles' Ingredients, soup Ingredients only get xp after the soup, where the ingredients are used, is combined with noodles to make ramen.

At rank 16, the permit to cook this dishes will appear. This dishes arent soup, or noodles or even ramen. They are kinda ramen but in different presentations and some people prefer these than ramen. You can prepare it with soup and noodles that are the ones that are used with ramen. It can also be decorated with toppings.

Build your ramen rep by fashioning the ultimate bowl from a vast assortment of noodles, soup, and toppings. From roast pork to miso, mackerel, and more--the only limit is your imagination, meaning you'll need to use your noodle to nail the right recipes and bring hungry customers in by the crowd!


Enter contests and see how you size up against rivals, thus cementing your standing as superlative sensei of the savory! Succeed--and one day you might even have your own ramen theme park!


Try searching for "Kairosoft" to see all of our games!!

Hey everyone. I was wondering if anyone had a decent list of the combos for the ramen hall facilities. I've currently got 14 unlocked and trying to figure out more, but the wiki is basically nonexistent for this game :(

Kairo Island, as I've found out the hard way, is the eponymous TRS1 hard mode. If your noodle stats aren't SSS-ranked right at the start, you'll have a hell of a time making the first regular, even though their wallets start at 10,000G minimum. You might be tempted to use the IAP-flavored flour/kansui because the ramen you have all suck.

As soon as you can start making custom noodle/soup recipes, first save the game, return to the Title Screen and reload the save. You need the stats of your noodlemaking sets and preferred soup ingredients to be where they were in the previous NewGame+ save. If they aren't, use the throwaway set (Good Flour + Savory Kansui) and non-preferred soup ingredients. After your rank goes up, repeat the process. You should be able to start making ramen via the intermediate or endgame set at Rank 10 or so.

As soon as you can make soups with six ingredients, make 4 soups of each type - 4 Shoyu, 4 Miso, 4 Tonkotsu, 4 Salt - and make 16 noodles with your intermediate set. Then make 16 recipes, each being a different soup-type/ramen-type combo e.g. Shoyu Chilled Ramen, Miso Abura Soba, Tonkotsu Ramen, Shio Tsukemen, etc. Finish with Recipe Memo and add 3 Corn toppings. Sell some of these in your main shop.

Because customers in an Odyssey don't care how expensive your ramen is, populate your ramen with a Fish Powder and Corn for the +8 bonus, and fill the last 7 topping slots with Gold Flakes.

When you have a staff with their Cooking skill over the 3000 mark, you end up with the one man army strategy for most Ramen Arenas and Ramen Hall rivals. The ramen has the basic +8 bonus as usual, so that leaves 7 topping slots.

Back in college I considered myself a master chef when I added a hard-boiled egg to my instant noodles, but now, as I'm playing The Ramen Sensei, I realize I'm a lot more like Brittany Murphy at the beginning of the 2008 movie Ramen Girl: a lowly student at the start of his path toward noodle mastery. With hungry townsfolk lining up outside my ramen shop, I debate whether the "peerless" combo boost gained by combining nori (seaweed) and chashu (thin-roasted pork) is worth the hit to my shoyu ramen's affordability. Notoriously budget-minded students and poets are some of my most frequent customers, but if I don't boost the dish's appeal I might have to scrap it and start on a brand new creation.

Oh, and what went wrong with my shio ramen with extra negi? That's my go-to order at a noodle joint, but I haven't sold a bowl all day. Meanwhile, the ramen creation I haphazardly threw together when I first started the game remains my best seller. It's a downright culinary science figuring out how to sell more ramen in this game, and it makes me wonder if my dream of retiring in rural Japan and opening a noodle shop would really be the quiet, uncomplicated vibe I want for my twilight years. However, as a cute little indie game I can play in-between slurps of takeout noodles, it's great fun.

At $9, The Ramen Sensei doesn't skimp on the toppings. Early on, there isn't a whole lot of ramen customization, but as you sell more and more bowls you'll unlock a myriad of authentic broth, noodle, and topping combinations. Though, as I alluded to earlier, it's not all about making your ideal bowl of ramen - after all, you're not the customer. While I might prefer a nice golden-yellow shio broth with a perfectly charred slice of chashu, a slightly runny onsen egg, and plenty of negi, my customers at Sunny Ramen have all sorts of different tastes.

Once you're happy with your staff and menu options, you can sit back and enjoy the fruits of your entrepreneurial efforts, as hungry customers line up to be served your meticulously crafted noodle bowls. After each new creation there's a taste test that'll tell you where you might want to tweak your ramen to better suit your customers' preferences, but after that you'll get a nice view of your thriving business as crowds of customers come and go. Particularly satisfied patrons who reach peak fullness will give you Spirit Points, which you can use at the item shop for employee, customer, and ramen stat boosts, as well as decorations for your shop.

There's also your business's profits, ingredients, labor costs, and upkeep costs, equipment, and decorations you have to manage. Your regulars will occasionally let you invest in things like the Clean Park initiative, vending machines, benches, tea rooms, fliers, billboards, ATMs, and loads more, all with the goal of boosting your ramen shop's appeal, of course. As you go you'll continue hiring new staff, training existing employees, learning new customer preferences, buying ingredients, upgrading your equipment, expanding your shop, investing in stuff, and generally growing your ramen empire.

I haven't even mentioned the arena. Oh, the arena. If you weren't satisfied with this already surprisingly robust management sim, there's also a whole separate thing where you battle with other ramen shops for the championship. I'm only just now learning the mechanics of the arena, but I've managed to essentially button-mash my way to a number of victories. If you're keen on progressing through the game as quickly as possible, you'll want to put your best ramen forward in the arena, as if you do well you could rank up and boost your max Spirit Points.

While I thoroughly enjoy the constant dopamine hits from learning the systems and seeing how it benefits my sales, my favorite part of The Ramen Sensei requires only a surface level understanding of the game's complex meta. More than anything I just like to play around in ramen creation, testing out new ingredients and tinkering with recipes. It's an aesthetic thing for sure; I've always been a sucker for SNES-style graphics, and anything with Japanese food is an instant win with me; but it's also rewarding to curate a menu that's as pleasing to the eyes as it is to my customers.

For less than a bowl of ramen, you can pretty much ignore everything else about the game and just focus on making noodles and you'll still be getting your money's worth. That said, if you enjoy strategizing, there's plenty of depth to the city-builder aspects of the game as well. If nothing else, it'll give you some ideas for spicing up your Cup Noodle game.

I'm stuck on NW Saltmany and need to move to SE Saltmany. But I keep losing at Ramen Odyssey. I've upgraded my truck wheelse, body and engine. It helped a little but almost everytime theres this CPU that just gets waaaay ahead. Is it my ramen?

Kairosoft seems to be branching into more and more obscure areas for its latest business managements sims. This one lets you take control of a gourmet ramen noodle shop - apparently the dorm food staple has come up in the world, at least in Japan. All of the standard Kairosoft tropes are here, plus the ability to build custom menu items. Like the developer's original games, this one is a premium offering with no in-app purchases.

What a wonderful program! I can promise. In fact, this is my first time to travel in Japan. As a foreigner compared to Japanese, I worried about a lot of questions. Can I survive here? Is it really tough in Japanese laboratory life and my daily life? Or will I feel alone there? However, all of the questions suddenly disappeared while I entered my lab, Molecular Function Lab. I think that my opinion is consistent to other intern in National institute of Genetics. They were very kind and passionate to me. And all of them are my teachers who helped my project and discussed with data, not only Kanemaki sensei. e24fc04721

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