Survival Difficulty: Class 6
»⠀Extreme Environmental Risks
»⠀Unstable
»⠀Devoid of Entities
Level A000000 is the 1st level of the A section of the Deeperrooms.
Level A000000 has yellow monotone walls of Level 0, but the whole place is burning. Once entered, a wanderer will feel the searing heat of this level and has been recorded at the temperatures of over 100 Celsius. Nothing much has been recorded since the searing heat burns all equipment and roasts wanderers alive. It has been found that parts of the level have collapsed, and causing escape to be much, much harder.
No entities have been ever recorded, since the environmental hazards that are in the way.
There are no colonies nor outposts in Level A000000 due to the natural hazards of this level.
It is recorded that the ground eruption in Level D34R100 will lead down here.
No-clipping through thin air in the Main 8 Levels may bring one here.
There are only 3 recorded exits.
Level -A000000: Breaking through the walls will lead to Level -A000000.
Level A000002: Finding a metal door, no matter how slightly they brush it, will bring them to Level A000002, Kaleidoscope.
Unknown Destination: Breaking through the floor will lead to The Void, or maybe another Deeperrooms level.
Survival Difficulty: Class 0/Class Habitable
»⠀Safe
»⠀Stable
»⠀Devoid of Entities
Level A000001 is the second level of the Deeperrooms.
Level A000001 is considered a safe haven for wanderers within the Deeperrooms. Unlike Level A000000 or Level A016019, it is a stable level devoid of any inherent dangers. The environment consists of a series of well-lit rooms illuminated by fluorescent lights emitting a low buzz, providing ample visibility. While traversing this level, wanderers will encounter conveniently placed provisions such as food and beverages, as well as various amenities including wooden benches, crates, bookshelves stocked with books, beds, tables, and chairs. Due to the rarity of wanderers venturing into the Deeperrooms, encounters with other travelers are infrequent.
Previously believed to be a sublevel of Level A0000B8, recent evidence has disproven this theory. The true origins of Level A000001 remain shrouded in mystery, with various theories circulating among wanderers. One popular hypothesis suggests a connection to Level 3999, known as The Neon Paradise, although conflicting evidence challenges this notion. Nonetheless, travelers have reported the ability to access Level 3999 from Level A000001. Another theory posits that Level A000001 originated from the Broken, alongside other levels within the A Section. However, this theory is also met with contradictory evidence.
Level A000001 is inhabited by two distinct types of entities known as kats and dyphurs. These entities are harmless and serve as companions to wanderers who traverse the level.
Kats are small, cat-like creatures with vibrant fur and playful personalities. They roam the corridors and chambers of Level A000001, often approaching wanderers with curiosity and affection. When tamed, kats become fiercely loyal companions, forming emotional bonds with their owners. They offer comfort and companionship, providing solace in the face of the level's challenges.
Dyphurs are larger, dog-like creatures with protective instincts and keen senses. They serve as guardians to wanderers, alerting them to potential dangers and offering protection in precarious situations. Dyphurs are known for their unwavering loyalty and courage, standing by their owners' side through thick and thin.
When a wanderer forms a bond with a kat or dyphur, they become emotionally attached to their companion. The presence of these entities provides a sense of comfort and security, instilling a newfound determination to survive the challenges of Level A000001. However, if a kat or dyphur is lost or separated from its owner, it can have a profound effect on the wanderer's emotional well-being. The loss of their companion may leave them feeling despondent and hopeless, sapping their will to continue the journey.
Kats and dyphurs play a vital role in the lives of wanderers within some scenarios, offering companionship, protection, and emotional support in the face of adversity. Their presence adds depth to the level, creating opportunities for meaningful relationships and exploring themes of loyalty, companionship, and resilience.
Within Level A000001, there exists only one documented colony, known to wanderers as The Lost Colony. This settlement was once known for its welcoming and friendly inhabitants, who provided refuge and assistance to travelers navigating the level. However, the colony has since disappeared without a trace, leaving behind only speculation and unanswered questions.
The fate of The Lost Colony remains shrouded in mystery. Some speculate that the inhabitants may have become lost within the labyrinthine corridors of Level A000001, unable to find their way back to the settlement. Others believe that the colony may have intentionally relocated to a different area of the level or even migrated to another level within the Deeperrooms.
In light of their mysterious disappearance, the colony has earned the nickname of The Lost Colony among wanderers who traverse Level A000001. This moniker serves as a reminder of the enigmatic nature of the Deeperrooms and the uncertainty that lurks within its depths.
Despite their absence, the legacy of The Lost Colony lives on within Level A000001. Travelers who stumble upon the remnants of the settlement may discover clues and remnants of the colony's existence, offering glimpses into their way of life and the events leading up to their disappearance.
The Lost Colony stands as a testament to the mysteries that abound within the Deeperrooms, leaving behind a legacy of intrigue and speculation for those who dare to venture into the depths of Level A000001.
Accessing Level A000001 is a rare occurrence, as safe havens within the Deeperrooms are considered urban legends and classified as non-existent. However, despite its elusive nature, Level A000001 is a genuine level within the Backrooms universe. The following are known entrances into this enigmatic level are listed below.
There is an extremely low chance of unintentionally no-clipping into Level A000001 while traversing Level 1. It's worth noting that this is not an intentional method of entry and occurs sporadically.
Wanderers may stumble upon a door with a mysterious label of random gibberish, which serves as a portal to Level A000001. The significance of these labels remains unknown, adding to the intrigue surrounding the level.
There is speculation that running far enough within Level A000000 may result in a no-clip transition to Level A000001. However, this theory has yet to be confirmed, leaving its validity uncertain.
Another method of accessing Level A000001 is through an extremely bright doorway found on various levels, including Level 11, Level 111, Level A68B965, Level A69B968, Level -F067B67, or Level [BKZ0ZZ]. Entering one of these doorways may trigger a no-clip transition to Level A000001 several seconds after passing through.
Exits from Level A000001 are scattered throughout the level, offering wanderers the opportunity to leave at their discretion. The following are known exits from this level.
Random Destination: Encountering a wooden door within Level A000001, regardless of how softly it is touched, will trigger a no-clip transition to a random level within the Backrooms. It's important to note that none of these levels exceed Class 3 in difficulty.
Random Destination: Discovering a metal door and opening it will initiate a transition to a random level within the Deeperrooms. The Difficulty Class of the destination level is random, adding an element of unpredictability to the journey.
Occasionally, wanderers may come across a rare fire exit door within Level A000001. Entering this door will transport them to another safe haven located in any dimension, excluding the Frontrooms. This provides a rare opportunity for refuge and respite from the challenges of reality.
Encountering an extremely rare void-like door is a rare occurrence within Level A000001. Passing through this door will trigger a transition to the Frontrooms, also known as home by some wanderers. This exit serves as a potential escape route for those seeking to return to familiar surroundings.
Class 5e - Class 5 Environmental - Class Environmental Deadzone
»⠀Extreme Environmental Hazards
»⠀Extremely Unstable
»⠀Extreme Non-Entity Hazards
Level A000002 is the 3rd level of the Deeperrooms’s Positive Levels.
Level A000002 is a level that looks like Level -1000 of the Backrooms. The colors constantly shift around and there is a feeling of getting pulled apart, as the gravity is all messed up like the Broken. Travelers who came here together will be separated, like in Level 0. Due to these factors of this level, staying here long is nauseating and will cause headaches. There is said to be a lack of oxygen, causing light-headedness during travels in this level. Like Level sqrt(2), there is a visible grid in this level. Travelers can’t interact with this grid, and anything and everything will pass through the grid. The grid is extended in all directions, which also include up and down. Due to these hazards, this level is a hazard to traverse further deeper into the Deeperrooms. The environment is also disorienting, causing travelers to lose all sense of direction. Travelers will also hallucinate and see fake exit doors scattered throughout the non-Euclidean space. The level design and architecture is similar to the maze-like structure of Level 0 of the Backrooms, it also has a nature-like landscape at some parts of the level as well. During this level however, you won’t feel hungry nor thirsty, and only lose your sanity. Exits are rare and can’t be found easily.
There are no entities that exist in Level A000002, but there is an unconfirmed entity that lurks in the shadows.
Entity A000002, or the Lurking Controller is an unconfirmed entity that lives on Level A000002. Many travelers that enter Level A000002 will soon feel a presence of an entity. They may also see glimpses of an extremely enormous humanoid creature in the far distance. There has been no recorded evidence of this entity, as all travelers said that their pictures seem to eerily erase the entity. Entity A000002 can control the bodies of wanderers, as wanderers have been recorded to be unable to control their movements due to some unknown force. This entity is a level-exclusive entity, which means that it is not found on any other levels.
Due to the non-Euclidean nature of this level, no colonies nor outposts can be formed.
Entrances to this level are uncommon, but there are some types of entrances to this level.
Level A000000: One can come across a random, unlocked metal door in Level A000000, also known as the Burning Maze, but more commonly known as the Burning Maze. Even the slightest brush of hair will no-clip you here.
Level 2: There has been recorded that one can find a door in Level 2, or Pipe Dreamlands of the Backrooms that can lead one here. It’s a door labeled Office Space, but don’t be fooled by the door, it leads here instead of Level 4 of the Backrooms.
Level 5: There has been a recorded way of getting here from Level 5 of the Backrooms, also known as the Terror Hotel. This method has to be followed in this exact way to work:
Step 1) Go to a ballroom.
Step 2) Get near the table with an unfinished Mahjong on it.
Step 3) Face the table.
Step 4) Turn about 180 degrees around.
Step 5) Close your eyes.
Step 6) Turn 360 degrees 5 times.
Step 7) Take 5 steps forward.
Step 8) Jump up 6 times.
Step 9) Shout at the top of your lungs a letter from, then followed by a number from -12 to 12156.
Step 10) Run at a random door.
This method does not have a guarantee of working, as it has to be a certain letter, number, and door during a trial.
Level A0D00AE: This level can also be accessed from Level A0B00AE, or the Falling City. As the city falls, a doorway will appear in the air. Jumping under the doorway will no-clip you here.
Level A000003: Find the tallest mountain, then climb to the top. After that, no-clipping through the air may bring one to Level A000003, or the Capricious Caves.
Level B000000: Find a room in the enclosed part of the level, then go no-clip through the wall may bring one to Level B000000, or Sewer Pipelines.
Level A00GF09: Finding a mis-colored tree and climbing it will no-clip you to Level A00GH09, or It’s Literally Just a Jungle.
Level DHHA05Z: Finding somewhere cold, with mysterious circumstances, you will no-clip to Level DHHA05Z, also known as The Non-Numerical Math Level.
Level B009CFK or Level You Cheated: Breaking down the walls and continuing may bring to either Level You Cheated, or Level B009CFK, also known as The Cheated Files.