Welcome to the Backrooms Wiki, that also includes my addition to the backrooms.
It is in progress, not all information of everything is recorded yet.
Explore around the information we have listed.
Welcome to the Backrooms Wiki, that also includes my addition to the backrooms.
It is in progress, not all information of everything is recorded yet.
Explore around the information we have listed.
Classes 0 - 0.5: Class Habitable
Classes 0.51 - 1.06: Class Safe
Classes 1.07 - 2: Class Survivable
Classes 2.01 - 3: Class Bearable
Classes 3.01 - 4: Class Difficult
Classes 4.01 - 5.5: Class Uh Oh
Classes 5.51 - 6.3: Class Danger
Classes 6.31 - 7: Class Unbearable
Classes 7.01 - 8: Class Fatality
Classes 8.01 - 9: Class Perilous
Classes 9.01 - 10: Class Deadzone
Classes 10+: Class OH NO
Classes 100+: Class NAHRRE
Class 10,000+: Class NO
Class 1,000,000+: Class IS THIS EVEN A F***ING CLASSIFICATION ANYMORE
Class 1,000,000,000+: You will be dead in less then 10e-69 nanoseconds.
Class 1,000,000,000,000+: r̈́̾ŭ̾̂n͗̏̉
Class 1,000,000,000,000,000+: Nothing can save you here. You are truly DEAD.
!!!: Thinking This Right Now: NOOO I'M SO DEAD RIGHT NOW-
!!!: Class OH DEAR GOD NO
???: Class Undetermined
???: Class Unknown
???: Class Unidentified
???: Class Undefined
???: Class Unexplored
???: Class Variable
???: Class Mysterious
???: Class Uncharted
???: Pending on Class Difficulty
0 - 0.09: Unimaginably Stable
0.1 - 0.99: Extremely Stable
1 - 1.99: Highly Stable
2 - 3: Stable
3.01 - 4: Slightly Unstable
4.01 - 5: Somewhat Stable/Somewhat Unstable
5.01 - 6: Slightly Stable
6.01 - 7: Unstable
7.01 - 8: Highly Unstable
8.01 - 9: Extremely Unstable
9.01 - 10: Unimaginably Unstable
10+: Law-Defyingly Unstable
!!!: Increasingly Unstable
!!!: Destructively Unstable
!!!: Too Stable to the Point of Unstableness
???: Seems Stable
???: Varying Stabilities
???: Unknown Stabilities
???: Undefined Stabilities
???: Undetermined Stabilities
???: Unidentified Stabilities
???: Uncharted Stabilities
???: Pending Stabilities Research
0 - 0.05: No Sanity Risks
0.06 - 0.2: Minimal Sanity Risks
0.21 - 1: Low Sanity Risks
1.01 - 1.99: Regular Sanity Risks
2 - 3: Moderate Sanity Risks
3.01 - 4: High Sanity Risks
4.01 - 5: Extremely High Sanity Risks
5.01 - 6: Extreme Sanity Risks
6.01 - 7: Highly Severe Sanity Risks
7.01 - 8: Extremely Severe Sanity Risks
8.01 - 9: Psychological Sanity Risks
9.01 - 10: High Psychological Sanity Risks
10+: Extreme Psychological Sanity Risks
!!!: Psychological Brain Damage
!!!: Increasing High Sanity Risks
???: Varying Sanity Risks
???: Undetermined Sanity Risks
???: Unknown Sanity Risks
???: Unidentified Sanity Risks
???: Uncharted Sanity Risks
???: Undefined Sanity Risks
???: Pending Research on Sanity Risks
0 - 0.01: True Haven
0.02 - 0.2: Haven
0.21- 0.3: Extremely Safe
0.31 - 0.5: Highly Safe
0.51- 1: Safe
1.01 - 2: Minimal Environmental Risks
2.01 - 3: Low Environmental Risks
3.01 - 4: Some Environmental Risks
4.01 - 5: Moderate Environmental Risks
5.01 - 6: High Environmental Risks
6.01 - 7: Extreme Environmental Risks
7.01 - 8: Demonic Environment
8.01 - 9: Destructive Environment
9.01 - 10: Unsuitable for Life
10+: Cataclysmicly Doomed Environment
!!!: Highly Unsuitable for Life
!!!: Extremely Unsuitable for Life
???: Varying Safeties and Hazards
???: Undetermined Safeties and Hazards
???: Unknown Safeties and Hazards
???: Unidentified Safeties and Hazards
???: Uncharted Safeties and Hazards
???: Undefined Safeties and Hazards
???: Pending Safeties and Hazards
0 - 1: Extremely Supportive for Life
1.01 - 2: Supportive for Life
2.01 - 3: Somewhat Supportive for Life
3.01 - 4: Unsupportive for Life
4.01 - 5: Very Unsupportive for Life
5.01 - 6: Highly Unsupportive for Life
6.01 - 7: Extremely Unsupportive for Life
7.01 - 8: Extremely High Unsupportiveness for Life
8.01 - 10: Exceedingly Unsupportive for Life
10+: Unimaginably Unsupportive for Life
!!!: Unsupportive to the Point of Death
???: Varying Support for Life
???: Undetermined Support for Life
???: Unknown Support for Life
???: Unidentified Support for Life
???: Uncharted Support for Life
???: Undefined Support for Life
???: Pending Research on Support for Life
0 - 1: Very Easy to Survive
1.01 - 2: Easy to Survive
2.01 - 3.99: Somewhat Easy to Survive
4 - 6: Medium Survival Difficulty
6.01 - 7: Somewhat Difficult to Survive
7.01 - 8: Difficult to Survive
8.01 - 9: Very Difficult to Survive
9.01 - 10: Highly Difficult to Survive
10+: Extremely Difficult to Survive
!!!: Deadzone
???: Varying Survivabilities
???: Undetermined Survivabilities
???: Unknown Survivabilities
???: Unidentified Survivabilities
???: Uncharted Survivabilities
???: Undefined Survivabilities
???: Pending Survivabilities
0 - 0.02: Travel with no Problems
0.03 - 0.3:Very Traversable
0.31 - 1: Traversable
1.01 - 3: Slightly Untraversable
3.01 -5: Somewhat Traversable
5.01 - 6: Difficult to Traverse
6.01 - 7: Slightly Traversable
7.01 - 8: Untraversable
8.01 - 10: Extreme Traveling Difficulties
10+: Trapped
!!!: Doomed
???: Unexplored
???: Varying Traversabilities
???: Undetermined Traversabilities
???: Unknown Traversabilities
???: Unidentified Traversabilities
???: Uncharted Traversabilities
???: Undefined Traversabilities
???: Pending Traversabilities
0: Devoid of Entities
0.01 - 0.1: Very Low Entity Count
0.11 - 1: Low Entity Count
1.01 - 3: Regular Entity Count
3.01 - 4: Moderate Entity Count
4.01 - 6: High Entity Count
6.01 - 8: Extreme Entity Count
8.01 - 9: Highly Extreme Entity Count
9.01 - 10: Entity Infestation
10+: Entity Overpopulation
!!!: Land of the Entities
!!!: Powerful Presences Detected
!!!: Entity Control
???: Varying Entity Counts
???: Undetermined Entity Counts
???: Unknown Entity Counts
???: Unidentified Entity Counts
???: Uncharted Entity Counts
???: Undefined Entity Counts
???: Pending Entity Counts
???: Unconfirmed Entity Sightings
???: Urban Legends of Entities
0 - 1: Extremely Easy to Enter
1.01 - 2.59: Easy to Enter
2.6 - 3: Common Entrances
3.01 - 4: Somewhat Difficult to Enter
4.01 - 5: Entrances are Unusual
5.01 - 6.49: Difficult to Enter
6.5 - 7: Entrances are Rare
7.01 - 8: Highly Difficult of Entering
8.01 - 9: Extremely Difficult to Enter
9.01 - 10: Entrances are Urban Legends
10+: Chosen to Enter
!!!: Unenterable
???: Varying Entrance Points
???: Undetermined Entrance Points
???: Unknown Entrance Points
???: Unidentified Entrance Points
???: Uncharted Entrance Points
???: Undefined Entrance Points
???: Pending Entrance Points
???: Unconfirmed Entrance Points
???: Urban Legends of Entrance Points
0 - 1: Extremely Easy to Exit
1.01 - 2.59: Easy to Exit
2.6 - 3: Common Exits
3.01 - 4: Somewhat Difficult to Exit
4.01 - 5: Exits are Unusual
5.01 - 6.49: Difficult to Exit
6.5 - 7: Exits are Rare
7.01 - 8: Highly Difficult of Exiting
8.01 - 9: Extremely Difficult to Exit
9.01 - 10: Exits are Urban Legends
10+: Chosen to Exit
!!!: Unexitable
!!!: Trapped
???: Varying Exit Points
???: Undetermined Exit Points
???: Unknown Exit Points
???: Unidentified Exit Points
???: Uncharted Exit Points
???: Undefined Exit Points
???: Pending Exit Points
???: Unconfirmed Exit Points
???: Urban Legends of Exit Points
Entity is harmless; the entity is not hostile at all.
Entity is only hostile during self-defense, or entity isn't powerful enough to kill a human.
Entity suppresses some danger and is able to harm the wanderer somewhat deeply.
Entity is harmful and can leave deep wounds in a human.
Entity is fully capable of killing a human.
Entity is fully capable of wiping out multiple humans at once.
Entity is fully capable of wiping out an outpost or colony.
Entity is fully capable of wiping out bases.
Entity is fully capable of wiping out an entire organization like the M. E. G.
Entity is fully capable of destroying an entire dimension.
Entity can break reality itself.