Launchers are a type of Hardmode ranged weapons that fire rockets and other, similar ammunition. The ammo used by launchers generally explodes on contact with an enemy or solid block, dealing heavy damage within the area of the explosion. It may damage the player if not fired carefully. All launchers benefit from the damage bonus of the Shroomite Helmet, as well as other ranged bonuses. They can only be obtained post-Plantera.

Some launchers give unusual behavior to rockets, including transforming them into different kinds of projectiles with different behaviors. This table lists how some of the basic properties of the rocket variants are affected by the different rocket-using launchers. Additional info on how and why some of these changes happen can be found on the launchers' individual pages.


Terraria Game Launcher Download


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Hello everyone! As some of you may know there was this thing called Terraria game launcher which allowed you to play older versions of Terraria (legally). As I researched it turned out it stopped working as of terraria 1.3 making it impossible to actually use game launcher. Today I am bringing you a guide of how you can use the Game launcher and enjoy the older versions of the game!

The Rocket Launcher is a Hardmode, post-Plantera launcher that fires explosive rockets. The rockets fired by the Rocket Launcher are not affected by gravity and leave a trail of gray and orange smoke before exploding upon impact. Additionally, on the Desktop version, Console version, and Mobile version, rockets deal 200% or double the weapon's base damage (110 damage) upon directly hitting a target. The Rocket Launcher has a 1/18 (5.56%) / 35/324 (10.8%) chance of being dropped by Skeleton Commandos, which only spawn in the Dungeon after Plantera is defeated. Its rocket ammunition can be purchased from the Cyborg, which similarly becomes available after defeating Plantera.

As the title says I'm looking for the fastest firing rocket launcher that DOESN'T convert rockets into a different projectile, I'm currently using the rocket launcher sold by the cyborg (with a rapid prefix) and it does the job relatively well ( I'm using it to build a massive arena), I'm also using the rocket IV's. This is on tmod loader so no 1.4 stuff obviously. ty in advance (PS if there is some other faster way to quickly clear out terrain lmk, ty again)

so, i used to have this mod a long time ago, and i want to re-install it, but it is not updated for 1.3 and doesn't look like it is going to be. is there another mod i can use to roll back to the really old versions of terraria? i got terraria just before 1.1 came out, maybe a month or two before, and i want to go back and experience that again.

Misanthropy,


Unfortunately it will happen no matter what. The graphics in the game weren't designed for the higher resolution.


That said, it is a real help to be able to see that much more of the map. I'm currently working on a minimap plugin as well, but won't have time until this weekend to try to get it into the launcher.

I just want to say you're awesome RomSteady! This launcher is fantastic and your constant work on it is very much appreciated. Maybe we'll get lucky and the Terraria people will contact you and pay you to use it officially.

Thanks Romsteady!


Great launcher. I downloaded this first thing after picking up the game last night after seeing how much praise it's gotten at Shacknews.


Keep up the great work!

Did you just tie this thing to a steamapps directory structure? That's pretty dumb. I move most of my Steam games into a dedicated Games folder on my HDD, and i had to move it back into steamapps to get it to launch with the new version.


Oh well, guess i'll have a redundant Games\Terraria\steamapps\common\terraria\ directory structure now. The launcher is far too good to be missed!

I know your reason to tie this into steam but it doesn't set my steam status to playing terraria to allow my friends to see. so launching steam to use this launcher creates an extra step and wait time for steam to login =( 

thanks for splash skip update, can't play terraria without it.

Any reason why I'm receiving this error upon launch? How do I fix it?


 



I have all 3 files in the steamapps/common/terraria folder and run it from there. when I set it all up in the main RomTerraria menu and click the big button at the bottom I get the error in that picture. Very strange.

So, Rom, I assume you had a looky around the game's code?


Did you notice that if coded properly, it'd be half the code size, more efficient and if properly coded by a mule, would not have _EVERYTHING_ hard coded?


It's a disgrace to see "programmers" have 326 items inside the Item class itself, hard coded.


Even for C# it is piss poor code, gotta love the dependency on .NET 4 considering the code itself would run on .NET 2 just fine, hell, maybe even .NET 1.1 with a bit of tweaking (XNA might be the culprit here though).


On the topic of XNA, the game is also completely outside of 'how to use XNA'. Everything into the same sprite batch? No game components used?


This is besides the fact that the game was clearly designed for something else than the PC (unless it is an 8 year old PC..). I assume you noticed that ALL the graphics are actually half the size and up-scaled 2x? (And not even by the game, no, hard-up-scaled).


So, no miracle as to why it looks bad even for a 'pixel game'.


The real 'wtf' though, HUNDREDS of public static variables (with a few private ones sprinkled in for good measure), what the HELL were these dudes ON when they designed/coded this?


I have seriously never seen such a mess of code in my life (and i am hitting the 4-0 soon, coder since the C64), it looks like a drawing made by a 5-year old in comparison to most other 'indie-games' (the pun here, i guess, is that the game does sort of look like someone with zero art skill found Paint.NET, drew little mini things and then re-sized them when it turned out the game became WAY too slow (no wonder there..) when displaying that many sprites).


Nice job on the launcher, .NET makes that stuff nice and easy doesn't it? Main reason we don't use it for game code (tools, another story). If hacking is to be done (which i have no issues with personally), at least give a bit of a challenge.


My wife loves the game though, personally got bored of it within an hour, but same goes for Minecraft (another one of these 'wtf' style code things) and the likes. Not my cup of tea.


I just can't get over the astonishingly horrendous code, the graphics 'cheating' and most importantly, throwing every 'good coding practice' out the window. These guys are going to end up burning real soon once they add more and more stuff. This simply can't run stable forever (in fact, it is a miracle it does, but then, it is mind-numbingly simplistic code, despite the fact that it was coded by a horny baboon on acid).


Ah well..

im a little concerned that the new launcher changed my version from 1.0.6 to 1.0.6.1 though as of now it only inhibits my friends who haven't used the launcher yet from joining my server, but my main worry is that the next official patch wont be recognised

For launchers, the Moon Lord has a 22.2 percent chance of leaving behind the Celebration Mk2, one of the most visually enthralling weapons in the game, or the powerful Space Dolphin Machine Gun. Yes, you read that right. Accessories don't really change from this point on, but have fun experimenting with your loadout. 006ab0faaa

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