Yes. And this time, you can try one for yourself. SparkPlug is my current flagship game demo: a little world of exploring, thinking, tinkering,... and a bit of racing, too.
Start with the public playtest below. Peryanomy and teppy-verse are still taking shape, with a few small previews further down.
FLAGSHIP DEMO · EARLY PUBLIC PLAYTEST
This one is for curious minds. Explore a colorful little town, solve something, try again,... and see what changes around you.
There are fifty puzzle stories, a Spark Buddy to make your own, a home to arrange, and a Grand Prix playground when you feel like taking a break from thinking. Yes,... somehow, the puzzle game got a racetrack. 😅
Play the core adventure offline, or bring friends and family along on the same local network. The Android playtest is now on itch.io. Give it a try and tell me what made you curious, what made you smile,... or what felt a little weird.
Early playtest, still being polished. Screenshots here show the newer desktop development build; the downloadable Android demo may look a little different.
A bridge, a few pieces, and that “wait,... what if?” moment. SparkPlug’s puzzle stories let you see your thinking make a difference in the world.
The Grand Prix is my playful detour: a 410 m circuit, different camera views, and room to tinker with your driving. Sometimes, you just want to honk the horn. 😅
The public playtest is where I find out what really works. Were the puzzle clues clear? Did you want to keep exploring? How did driving, touch controls, and playing together feel?
Leave a comment on the itch.io page with your device, what you tried, and what happened. Even “I don’t know what happened,... but that felt weird” gives me somewhere to start. 😅
Gallery: actual desktop captures from September 14, 2026. The itch.io page carries the current Android download and playtest notes.
A little perya, a little palengke, and a whole lot of figuring things out. 😅
Peryanomy is my Filipino-inspired social sandbox. The little fairground has been growing: a more personal Citizen to dress up, activity-based roles to discover, and places to wander with friends on a local network.
I’m still chasing that feeling of dropping by for a quick look,... then finding one more thing to do. The Coins are fictional, with no cash value.
September 2026 development preview. The current desktop build looks different from the older Android sampler.
More life around the fairground, clearer controls, and activities that feel worth doing. I’m also refining the Citizen’s look and checking how the little world feels when friends explore it together.
Still plenty of tinkering ahead. I’d rather let the next small improvement speak for itself than promise the whole future in one paragraph. 😅
Development notes · September 2026.
There’s another little thing taking shape behind the scenes,... teppy-verse. 🙂
For now, here’s a small look at the character and wardrobe work: a Shadow Rogue, a few outfit details, and a bit more personality finding its way into these little worlds.
I’m keeping the bigger picture tucked away for now. One small preview at a time,... para may surprise pa.
September 2026 art preview. Still being explored and refined; this is not a launch announcement.