Technology Application Presentations - TEA
Technology Applications Timely Topic: Verification of Competency
“We see that the list of approved educator certifications for technology applications includes a statement about ‘verification of competency.’ How are LEAs supposed to verify competency to teach technology applications?”
The list of certifications to allow an assignment in technology applications for PK–grade 5 and grades 6–8 can be found in the following subchapters Texas Administrative Code:
In both lists, the phrase “verification of competency” is left intentionally broad to provide LEAs the flexibility to locally determine the competency of an instructor. This may be done through many various methods. Neither TEA nor the State Board for Educator Certification (SBEC) define how LEAs should make this determination.
For additional questions related to educator certifications, please contact Educator Certification and CPE by submitting a TEA Help Desk ticket
Without Technology:
Step-by-Step Story Sequencing (Algorithms)
Activity: Students organize picture cards to tell a story in the correct sequence, mimicking the concept of an algorithm.
Learning Outcome: Introduces step-by-step thinking, essential in computational thinking and programming.
Build a Tower (Decomposition)
Activity: Students build a structure (e.g., with blocks) and break down the process into steps (e.g., "First, I pick a block, then I stack it on top").
Learning Outcome: Encourages problem decomposition and following a logical sequence.
With Technology:
Simple Coding Games (Sequencing)
Activity: Use apps like “Kodable” or “Bee-Bot” to practice basic coding sequences where students arrange commands to move a character through a maze.
Learning Outcome: Teaches the concept of sequencing and algorithmic thinking.
Pattern Recognition Game (Pattern Matching)
Activity: Students play pattern recognition games like “Lightbot” to identify patterns in movements or actions.
Learning Outcome: Enhances logical thinking and pattern recognition.
Without Technology:
Paper Storybook Creation (Creative Expression)
Activity: Students write and illustrate their own storybook, using their creativity to develop characters, settings, and plots.
Learning Outcome: Encourages imaginative thinking and narrative creativity.
Invent a New Animal (Creative Design)
Activity: Students draw and describe a new animal species, explaining its habitat and what makes it unique.
Learning Outcome: Fosters creativity in design and innovation through imagining new possibilities.
With Technology:
Digital Storytelling (Multimedia Creation)
Activity: Students use apps like “Book Creator” or “Seesaw” to create digital stories, combining images, text, and voice recordings.
Learning Outcome: Integrates creativity with technology, allowing students to innovate using multimedia tools.
Digital Art (Creative Design)
Activity: Students use drawing apps (e.g., “Tayasui Sketches”) to create digital artwork, experimenting with colors, shapes, and patterns.
Learning Outcome: Promotes creativity through digital mediums, enhancing their ability to innovate visually.
Without Technology:
Classroom Survey and Tally Chart (Data Collection)
Activity: Students conduct a class survey (e.g., favorite fruits) and record the data on a tally chart, later transferring the information to a bar graph.
Learning Outcome: Develops basic skills in collecting, organizing, and representing data.
Sorting and Categorizing Objects (Data Sorting)
Activity: Students classify and count objects like colored blocks, then group them by color or shape.
Learning Outcome: Teaches sorting and categorizing, key elements in managing and organizing data.
With Technology:
Graphing with Apps (Data Representation)
Activity: Students use a simple graphing app (like “Kids Graph”) to input data from a survey and create a digital bar graph or pictograph.
Learning Outcome: Teaches how technology can help visualize data.
Interactive Data Games (Data Literacy)
Activity: Play online games that involve organizing, sorting, or categorizing objects (e.g., “PBS Kids: Cyberchase Data Games”).
Learning Outcome: Reinforces data collection and organization through engaging, interactive games.
Without Technology:
Classroom Rules for Technology Use (Digital Etiquette)
Activity: Discuss and create a classroom poster outlining rules for using technology responsibly, such as asking permission and sharing devices.
Learning Outcome: Introduces basic concepts of digital citizenship and responsibility.
Role-Playing Respect Online (Respectful Communication)
Activity: Students role-play different scenarios on how to interact respectfully when using online tools, simulating chat behavior in a friendly and respectful way.
Learning Outcome: Teaches online communication skills and digital etiquette.
With Technology:
Interactive Digital Citizenship Lesson (Online Safety)
Activity: Use “Common Sense Media” or similar digital citizenship curriculum to teach students about online safety, including privacy and avoiding strangers online.
Learning Outcome: Instills foundational knowledge of safe online behavior.
Digital Manners Quiz (Ethical Use)
Activity: Students take an interactive quiz about digital manners and ethics using online tools like “Kahoot” or “Quizizz.”
Learning Outcome: Reinforces respectful and ethical technology use in an engaging way.
Without Technology:
Technology in Everyday Life (Technology Awareness)
Activity: Students brainstorm and draw examples of how they use technology in their daily lives (e.g., tablets, TVs, washing machines).
Learning Outcome: Helps students understand how technology is part of everyday life.
Label Technology Parts (Hardware Identification)
Activity: Provide printed images of common technology devices (like a computer or tablet) and have students label the parts (e.g., screen, keyboard, buttons).
Learning Outcome: Introduces students to basic hardware concepts.
With Technology:
Interactive Technology Exploration (Hardware/Software Basics)
Activity: Students use an app or website like “ABCmouse” or “Starfall” to navigate different educational games and activities, learning how to interact with digital devices.
Learning Outcome: Teaches basic operational skills for using digital devices.
Typing Practice (Keyboard Skills)
Activity: Use typing apps or websites like “Dance Mat Typing” to introduce basic typing skills to students.
Learning Outcome: Develops early keyboarding and motor skills through practice.
Computational Thinking
Without Technology:
Math Puzzles: Students complete math logic puzzles, such as Sudoku or cross-number puzzles, to develop problem-solving skills.
With Technology:
Coding with “Scratch”: Students use the “Scratch” platform to create basic programs, incorporating loops and conditionals.
Creativity and Innovation
Without Technology:
Storyboards for Short Stories: Students create visual storyboards to plan out creative writing pieces.
With Technology:
Digital Storytelling: Students use tools like “Google Slides” or “Adobe Spark” to create multimedia stories, combining text, images, and sounds.
Data Literacy, Management, and Representation
Without Technology:
Survey Data Graphs: Students survey their classmates on a topic and use paper and colored pencils to create a bar graph representing the data.
With Technology:
Data Visualization in Google Sheets: Students input data into Google Sheets and create a pie chart or bar graph.
Digital Citizenship
Without Technology:
Classroom Charter: Students collaborate to create a class charter outlining respectful behavior in both online and offline spaces.
With Technology:
Digital Citizenship Quiz: Use platforms like “Kahoot!” to test students on online safety and digital etiquette.
Practical Technology Concepts
Without Technology:
Offline Typing Practice: Students practice keyboarding on paper or using a mock keyboard layout.
With Technology:
Online Typing Games: Use websites like “TypingClub” to practice typing skills in an interactive and gamified environment.
Computational Thinking
Without Technology:
Logic Problem Solving: Students solve progressively challenging paper-based logic problems and puzzles.
With Technology:
Block Coding with “Scratch” or “Tynker”: Students create advanced projects, such as games or interactive stories, using block-based coding tools.
Creativity and Innovation
Without Technology:
Collaborative Group Projects: Students design and execute a group art project, like a class mural, based on a social issue or event.
With Technology:
Digital Animation: Students create short animations using platforms like “Toonator” or “Powtoon,” incorporating narrative and creative design.
Data Literacy, Management, and Representation
Without Technology:
Data Tracking in Science: Students track and record the growth of plants in a classroom experiment, organizing the data into a chart.
With Technology:
Using Spreadsheet Tools: Students use Google Sheets or Excel to input data from the experiment and create various graphs, such as line graphs or scatter plots.
Digital Citizenship
Without Technology:
Role-Playing Scenarios: Students act out different online scenarios where they must make safe, responsible choices, focusing on cyberbullying and online privacy.
With Technology:
Online Safety Campaign: Students use tools like “Canva” to create digital posters promoting safe online behavior.
Practical Technology Concepts
Without Technology:
Manual Presentations: Students create posters or display boards as part of a presentation on a researched topic.
With Technology:
Multimedia Presentations: Use software like “Google Slides” or “PowerPoint” to create interactive, multimedia-rich presentations.
Reading
Without Technology:
Story Sequencing (Computational Thinking): Students arrange picture cards in the correct order to retell a familiar story.
With Technology:
Digital Storybook Creation (Creativity & Innovation): Use “Seesaw” or “Book Creator” to create a simple digital story by adding pictures and voice narration.
Social Studies
Without Technology:
Community Helpers Chart (Data Representation): Students classify different jobs (e.g., teacher, firefighter) and represent how many are in each category using a tally chart.
With Technology:
Interactive World Map (Practical Technology Concepts): Students use apps like "Google Earth" to explore different places and discuss where they live in the world.
Math
Without Technology:
Pattern Making (Computational Thinking): Students create patterns with colored blocks or shapes, developing an understanding of sequences.
With Technology:
Interactive Counting Games (Data Literacy): Play online counting games (e.g., “ABCmouse”) where students practice organizing and counting objects.
Science
Without Technology:
Weather Observation Chart (Data Management): Students track daily weather on a class chart, categorizing it into sunny, cloudy, rainy, etc.
With Technology:
Digital Weather Tracker (Data Literacy): Students use a simple weather app to log and graph the weather each day.
Elective Courses
Art:
Without Technology: Students use crayons and paper to create self-portraits, discussing how colors can be used to represent feelings (Creativity & Innovation).
With Technology: Use digital drawing apps (like “Tayasui Sketches”) to create digital artwork.
Music:
Without Technology: Students identify different instruments by sound, using simple verbal descriptions (Digital Citizenship: Respecting others' turn).
With Technology: Students use music apps like “Kodable” to explore and create digital rhythms and beats (Creativity & Innovation).
Reading
Without Technology:
Character Sorting (Data Literacy): Students sort characters from a story into different categories (e.g., good vs. bad).
With Technology:
Interactive Reading App (Practical Technology Concepts): Use apps like “Raz-Kids” where students read stories and answer comprehension questions.
Social Studies
Without Technology:
Create a Community Map (Creativity & Innovation): Students draw a simple map of their neighborhood, labeling important places.
With Technology:
Virtual Field Trip (Practical Technology Concepts): Explore virtual tours of historical places (e.g., White House) using online tools.
Math
Without Technology:
Counting Objects (Data Management): Students collect and count objects like beads and categorize them by color or size.
With Technology:
Digital Math Games (Computational Thinking): Use “Khan Academy Kids” to practice counting and basic addition with interactive games.
Science
Without Technology:
Classroom Plant Growth Chart (Data Representation): Students observe and record the growth of classroom plants over time, creating a chart to track data.
With Technology:
Simple Science Experiment Videos (Digital Citizenship): Watch science experiment videos, discussing safe and responsible internet use.
Elective Courses
PE:
Without Technology: Students follow a series of movements like hop, skip, and jump in a specific order (Computational Thinking).
With Technology: Use an exercise app to track movements and steps taken during class (Practical Technology Concepts).
Art:
Without Technology: Students create art with different textures (e.g., using sand or leaves), exploring sensory art (Creativity & Innovation).
With Technology: Use a drawing app to explore symmetry by creating simple symmetrical designs (Computational Thinking).
Music:
Without Technology: Students sing songs and identify rhythms by clapping or tapping their feet (Creativity & Innovation).
With Technology: Use an app like “GarageBand” to create a simple digital song using loops and sounds.
Reading
Without Technology:
Main Idea Sorting (Data Literacy): Students read short paragraphs and identify the main idea, sorting cards with supporting details.
With Technology:
Digital Book Review (Creativity & Innovation): Use “Flipgrid” to create a short video book review, explaining what the book was about.
Social Studies
Without Technology:
Create a Timeline (Data Representation): Students create a simple timeline of their life, from birth to present.
With Technology:
Digital Timelines (Practical Technology Concepts): Use a digital tool like “ReadWriteThink Timeline” to create a timeline of a famous historical event.
Math
Without Technology:
Basic Addition/Subtraction Sort (Data Literacy): Use manipulatives like blocks or beads to practice and organize addition and subtraction problems.
With Technology:
Interactive Math Problem Solver (Computational Thinking): Use “Prodigy” to solve math problems and earn rewards for correct answers.
Science
Without Technology:
Animal Classification (Data Sorting): Students classify animals by characteristics (e.g., mammals, reptiles) and create a chart.
With Technology:
Digital Animal Database (Data Literacy): Use apps like “Nat Geo Kids” to explore animals and categorize them based on traits.
Elective Courses
PE:
Without Technology: Create obstacle courses and practice sequencing movements (Computational Thinking).
With Technology: Track exercise with a pedometer app, monitoring steps and movements (Practical Technology Concepts).
Art:
Without Technology: Create a collage using cut-out shapes to design a picture (Creativity & Innovation).
With Technology: Use a digital art tool like “Paint” to design a virtual collage.
Music:
Without Technology: Identify musical notes on a staff and organize them in different sequences (Data Literacy).
With Technology: Use an app like “MusicLab” to compose a short melody digitally (Creativity & Innovation).
Reading
Without Technology:
Paragraph Organization (Computational Thinking): Students take jumbled sentences and organize them into logical paragraphs.
With Technology:
Digital Book Report (Creativity & Innovation): Students create a multimedia book report using PowerPoint or Google Slides.
Social Studies
Without Technology:
Create a Family Tree (Data Representation): Students draw and label a family tree, organizing relatives by generations.
With Technology:
Interactive Map Activity (Practical Technology Concepts): Use online maps to explore different countries and label them.
Math
Without Technology:
Sorting Multiplication Problems (Data Management): Students solve multiplication problems and group them by their product size (e.g., less than 10, more than 10).
With Technology:
Math Games (Computational Thinking): Use an app like “Sumdog” to practice solving multiplication and division problems interactively.
Science
Without Technology:
Energy Sources Chart (Data Representation): Students create a chart showing different energy sources (e.g., wind, solar, fossil fuels) and discuss their uses.
With Technology:
Virtual Science Labs (Data Literacy): Use online simulations to explore simple science experiments, such as growing plants in different conditions.
Elective Courses
PE:
Without Technology: Create and follow a fitness routine, organizing exercises by type (e.g., cardio, strength) (Data Management).
With Technology: Use a fitness app to track steps and heart rate during exercise.
Art:
Without Technology: Explore perspective by drawing simple 3D objects (Creativity & Innovation).
With Technology: Use a 3D drawing app to design objects with depth and shading.
Music:
Without Technology: Students read and perform basic sheet music (Computational Thinking).
With Technology: Use “Noteflight” to digitally compose and play back music pieces.
Reading
Without Technology:
Summarizing Key Details (Data Literacy): Students read a passage and list the most important details in a graphic organizer.
With Technology:
Interactive Reading Comprehension (Computational Thinking): Use a program like “Lexia Core5” to practice reading comprehension skills online.
Social Studies
Without Technology:
Geography Map Puzzle (Computational Thinking): Students solve map puzzles, placing countries or states in their correct locations.
With Technology:
Virtual Tour of Historical Sites (Practical Technology Concepts): Explore a virtual tour of historical landmarks, such as the Great Wall of China or Mount Rushmore.
Math
Without Technology:
Data Collection and Graphing (Data Representation): Students collect data on a classroom survey and represent it on a bar graph.
With Technology:
Graphing Software (Data Literacy): Use Google Sheets to input data and generate different types of graphs.
Science
Without Technology:
Simple Experiment Recording (Data Management): Conduct a simple experiment and record results in a table (e.g., plant growth over time).
With Technology:
Digital Lab Notebook (Practical Technology Concepts): Use a digital tool like “Labster” to simulate experiments and record findings digitally.
Elective Courses
PE:
Without Technology: Create a physical fitness journal where students log their daily activity and categorize it (Data Management).
With Technology: Use fitness tracking software to monitor and compare physical activity over time.
Art:
Without Technology: Explore different art styles and create pieces inspired by famous artists (Creativity & Innovation).
With Technology: Use an art app to digitally replicate famous styles, like pointillism or abstract art.
Music:
Without Technology: Students create rhythmic patterns with percussion instruments (Computational Thinking).
With Technology: Use a music app like “Soundtrap” to compose and mix different instrument tracks.
Reading
Without Technology:
Analyzing Character Traits (Data Management): Students analyze characters from a story and sort them by traits like kind, brave, or selfish.
With Technology:
Multimedia Book Report (Creativity & Innovation): Use “iMovie” or “Adobe Spark” to create a multimedia presentation about a book.
Social Studies
Without Technology:
Historical Event Timeline (Data Representation): Create a timeline of a historical event, organizing key events and figures.
With Technology:
Interactive World History Map (Practical Technology Concepts): Use digital maps to explore world history, such as the spread of empires.
Math
Without Technology:
Multiplication Data Table (Data Representation): Solve multiplication problems and input results into a data table to find patterns.
With Technology:
Digital Math Solver (Computational Thinking): Use “Math Playground” or “IXL” to practice complex word problems and math challenges.
Science
Without Technology:
Water Cycle Model (Data Representation): Create a physical model of the water cycle, explaining how each stage works.
With Technology:
Virtual Science Labs (Practical Technology Concepts): Use a virtual lab simulation to explore the water cycle or chemical reactions.
Elective Courses
PE:
Without Technology: Plan a fitness challenge where students organize different exercises into categories (e.g., endurance, flexibility) (Data Literacy).
With Technology: Track fitness progress using a digital fitness log.
Art:
Without Technology: Explore different cultural art forms and create projects inspired by them (Creativity & Innovation).
With Technology: Use digital art tools to replicate and modify traditional art styles.
Music:
Without Technology: Analyze the structure of a piece of music, identifying repeating patterns (Computational Thinking).
With Technology: Use “BandLab” to compose, mix, and share original digital music tracks.
Reading
Without Technology:
Theme Analysis (Data Literacy): Students read a short story and create a mind map of the main themes, identifying supporting details and connections.
With Technology:
Digital Literature Blog (Creativity & Innovation): Students create a blog using “Google Sites” or “Edublogs” to share their thoughts on a book, incorporating images, quotes, and analysis.
Social Studies
Without Technology:
Debate Preparation (Computational Thinking): Students research a historical figure or event, organizing their information into arguments for a class debate.
With Technology:
Interactive World History Simulation (Practical Technology Concepts): Use tools like “Mission US” or “TimeMaps” to participate in an interactive historical simulation, making decisions as historical figures.
Math
Without Technology:
Problem-Solving Strategies (Computational Thinking): Students solve multi-step word problems and break them down into smaller components, documenting each step.
With Technology:
Online Problem Solver (Practical Technology Concepts): Use an app like “Khan Academy” to work through increasingly complex math problems, receiving instant feedback and video explanations.
Science
Without Technology:
Ecosystem Analysis (Data Representation): Students research a local ecosystem and organize information about its components (plants, animals, climate) into a data table.
With Technology:
Virtual Lab (Data Literacy): Use a digital platform like “Gizmos” or “PhET Interactive Simulations” to conduct virtual experiments on ecosystems, recording and analyzing data.
Elective Courses
PE:
Without Technology: Students create a physical fitness plan, setting weekly goals for different areas (strength, cardio, flexibility) (Data Management).
With Technology: Track fitness goals and progress using a digital app like “Google Fit” or a wearable fitness tracker.
Art:
Without Technology: Students create an artwork inspired by a social issue, researching the topic and reflecting on how art can communicate messages (Creativity & Innovation).
With Technology: Use digital design software like “Adobe Spark” or “Canva” to create a digital poster highlighting the same social issue.
Music:
Without Technology: Students analyze different genres of music, identifying patterns in rhythm, melody, and instrumentation (Data Literacy).
With Technology: Use “Soundtrap” or “BandLab” to compose an original song using digital loops and instruments.
Reading
Without Technology:
Comparing Texts (Data Literacy): Students read two articles on the same topic and create a Venn diagram to compare key ideas, themes, and viewpoints.
With Technology:
Digital Book Trailer (Creativity & Innovation): Students create a short video trailer for a book they've read using video editing tools like “iMovie” or “WeVideo,” incorporating visuals, text, and narration.
Social Studies
Without Technology:
Historical Event Cause and Effect (Data Representation): Students create a flowchart showing the causes and effects of a major historical event, organizing information into a sequence.
With Technology:
Geography Quiz (Practical Technology Concepts): Use “Sporcle” or “Seterra” to participate in interactive geography quizzes, testing knowledge of countries, capitals, and world landmarks.
Math
Without Technology:
Data Collection and Probability (Data Representation): Students conduct a class survey on favorite activities and use the data to calculate probabilities and create graphs.
With Technology:
Spreadsheet Graphing (Data Literacy): Students input survey data into Google Sheets or Microsoft Excel and use graphing tools to create bar graphs, pie charts, and line plots.
Science
Without Technology:
Chemical Reaction Chart (Data Representation): Students create a chart categorizing different types of chemical reactions (e.g., synthesis, decomposition, combustion) with examples.
With Technology:
Virtual Chemistry Lab (Practical Technology Concepts): Use a virtual lab like “ChemCollective” to conduct and record chemical reactions, then analyze and represent the results digitally.
Elective Courses
PE:
Without Technology: Students create a circuit workout plan, organizing exercises into cardio, strength, and flexibility categories (Computational Thinking).
With Technology: Use a fitness tracker app to monitor heart rate and calories burned during the workout.
Art:
Without Technology: Students research a famous artist and create a presentation board that includes the artist’s work, style, and influence (Data Management).
With Technology: Use digital platforms like “Google Arts & Culture” to explore famous artwork and create a digital presentation on the artist.
Music:
Without Technology: Students learn to identify musical intervals and scales through listening exercises and notation analysis (Computational Thinking).
With Technology: Use “Flat.io” to compose simple melodies and harmonies, experimenting with different musical intervals.
Reading
Without Technology:
Argumentative Essay Mapping (Computational Thinking): Students outline the structure of an argumentative essay, identifying claim, evidence, and counterarguments.
With Technology:
Podcast Production (Creativity & Innovation): Students create a short podcast discussing a book or topic they’ve studied, using audio editing tools like “Audacity” or “Anchor.”
Social Studies
Without Technology:
Create a Government Structure Chart (Data Representation): Students draw a chart that outlines the structure of a government system, showing branches, levels, and roles.
With Technology:
Virtual Constitution Simulation (Practical Technology Concepts): Participate in an interactive government simulation like “iCivics,” where students role-play government officials and make decisions based on constitutional laws.
Math
Without Technology:
Solving Algebraic Equations (Computational Thinking): Students work through multi-step algebra problems, showing their work in a step-by-step manner.
With Technology:
Graphing Calculator (Practical Technology Concepts): Use a graphing calculator app or website like “Desmos” to solve algebraic equations and graph linear functions.
Science
Without Technology:
Physics Experiment Planning (Data Representation): Students design a simple physics experiment (e.g., measuring force and acceleration), creating a hypothesis, materials list, and data table for recording results.
With Technology:
Physics Simulation (Data Literacy): Use simulations like “PhET Interactive Simulations” to explore concepts like gravity, motion, and force, recording virtual data for analysis.
Elective Courses
PE:
Without Technology: Students develop a fitness plan targeting specific areas such as strength, endurance, and flexibility, setting measurable goals (Data Management).
With Technology: Track fitness goals using a fitness app, comparing progress over time using digital tools like “MyFitnessPal.”
Art:
Without Technology: Students research different art movements and create a timeline that represents key artists and their contributions (Data Representation).
With Technology: Use “Procreate” or other digital art tools to create a digital piece that incorporates elements of different art movements.
Music:
Without Technology: Students learn to transcribe a melody by ear, writing down the notes on a staff (Computational Thinking).
With Technology: Use a music notation software like “MuseScore” to notate a composition and play it back digitally for feedback.