The 2016 game was "Stronghold" and is played with two alliances of three robots, with each alliance starting in one side of the field. Stronghold has three key scoring elements-defenses, tower goals, and challenges. Defenses can be scored upon by simply crossing over them with your robot-but the defenses include things such as a gate that must be lifted, a set of 4 alternating planks that must be pushed down, and a "drawbridge" that must be opened, so crossing over them is not so simple. There are 9 defenses in total. Tower goals are another scoring method. Shooting the "boulder" (a dodgeball) into a high goal 6'4" off of the ground is worth 5 points, and pushing the boulder into a low goal on the ground is worth 2 (both of these must be done into the opposite alliance's tower). Lastly, challenges are performed by coming to rest at the end of the match at the bottom of a "fallen" tower-towers are "fell" by scoring 8 boulders into it.
Game Animation
Accomplishments:
West Michigan District: Finalists + Industrial Design Award (#1 alliance)
Kentwood District: Industrial Design Award
World Championship: Creativity Award Tesla/Archimedes Division
Kettering offseason event: Member of the #7 alliance
WMRI: Semifinalists
All-Girls Competition: Finalists