Being purposeful about how we use digital tools with students
I agonized over which article I should use to begin this module and finally settled on a blog post from the Schlechty Center entitled "A Serious Misconception". As much as I love technology, the power of what it offers, and the exciting new shiny tools; I think it is important that we are constantly checking our purpose for tech use (and being honest about it). Are we using it just because it is "surface level engaging" or a novelty to students, or does our use go deeper than that? This article brings to light some of the great challenges technology use presents. However, be sure to read to the end! When we design purposefully (with or without technology), keeping students' needs, motives, and values in mind; we hold the power to cultivate creativity within our students and truly engage them in the work they are doing.
Take a moment to read the following blog post and think about your own technology use in the classroom.
Now, let's dig a little deeper into how technology is integrated into the classroom. Take some time and read through at least 1 of the 3 articles below.
Think about how you might ensure you are designing content with students' needs, motives, and values in mind and also considering the level of SAMR at which your content is at. Not an easy task! It can be a lot to unpack and mull over especially when you are just learning about new digital tools.
After reading, processing, and reflecting, which emoji best describes what's going on in your head? I'll be honest, my head was kind of like 🤯. (I promise, we are going to have some fun exploring digital tools in this module! So don't throw in the towel yet!)
When you've had a chance to gather your thoughts, add to our Tech with a Purpose Jamboard below. Be sure to take a look at the model on the first page.
Think about what teachers AND students can create, explore tools to create, and design purposeful and engaging activities for students.
Below you'll find 12 different types of things teachers and students can create. Beneath each you'll find some of the benefits for students. You'll spend most of your time in this module exploring the different types of creations below. You will need to:
Pick 5 creations you want to explore.
Within each of those creation sections you'll learn the why and the how.
Then, you'll create your own artifact.
Lastly, you'll design a lesson or project for your students to make their own creation.
You'll gather all of your final artifacts in this template. Click here to make a copy.
Digging in Deep with How We Redesign Activities
Because of all of the creation and design you've done along the way, your final project is on brief side. You'll need to add the following information to our Padlet (visit Padlet.com to login first if you have issues) below:
Choose 1 digital tool you learned about
Walk through the levels of SAMR as they might look with students utilizing that tool (feel free to include your creation in your ladder regardless of what level it was at)
1 minute or lesson biggest takeaway recording (screen, audio, or video)
Scroll beneath the model to find an example under the "Digging Deeper with Digital Tools" column.
These 2 resources may help: