My journey in gaming began in 2002 as MaKiDaNcEr with titles like Need for Speed: Underground and Need for Speed: Underground 2, before moving into strategy games such as Age of Mythology and Age of Mythology: The Titans. Over time, competition became my focus through Counter-Strike 1.6 and FIFA 2004, where I began playing in local tournaments.
At the end of 2005, I was introduced to Call of Duty, first through LAN play with friends, and later online. When Call of Duty 2 launched, I committed fully to competitive play, taking part in local LAN events before being recruited into the EUnet youth academy and later the main roster. After internal challenges, I decided to take a different path and founded Team PARANOIC together with Nastyyboi, Zlocko, Dzukac, and Asterix.
As the team grew I become known as Mbrain, we competed across platforms such as ClanBase, ESL, and EuroDomination, climbing leaderboards and gaining recognition. With the release of Call of Duty 4: Modern Warfare, I helped build a new roster alongside Bmzye, marking a major step forward that led to national team appearances in both Call of Duty 2 and Call of Duty 4.
From there, Team PARANOIC evolved into a multigaming organization with 12 active squads across multiple titles. During this peak period, I also contributed as an administrator within several competitive platforms, helping with fair-play initiatives and anti-cheat efforts.
In 2014, I stepped away from professional play to focus on management in Dota 2, leading teams to top-five finishes at two major LAN events in my country "Serbia". Soon after, life priorities and studies took me abroad, and esports became a passion on pause.
Today, that passion is back. With experience, perspective, and the same hunger that started in 2002, it’s time to rebuild what we once created and bring Team PARANOIC back to the esports scene — stronger, smarter, and ready for a new chapter.
I joined Team PARANOIC in 2008, during the organization’s transition from Call of Duty 2 to Call of Duty 4: Modern Warfare. As the competitive scene evolved, my role changed to team captain for the newly formed Call of Duty 4 roster and became one of the key figures in rebuilding PARANOIC for a new era of competition.
Being part leadership, the team competed actively across major competitive platforms, including ClanBase, ESL, CyberGamer, and EuroDomination. During this period, PARANOIC achieved strong international results, placing Top 5 on the ClanBase ladder and Top 10 on ESL, and winning the ESL 3v3 EuroCup. From 2009 to 2012, I was also a regular member of the Serbian national team in Call of Duty 4, representing the country at a high competitive level.
Beyond competition, I did contributed to the integrity of esports by serving as an administrator for anti-cheat systems within ClanBase and ESL, helping maintain fair play across multiple titles. During the peak of the Call of Duty 4 era, also participated in high-level mixed matches for top international teams such as Fnatic, Dignitas, and Team Liquid, further strengthening my experience at the highest tiers of competition.
After 2012, as competitive Call of Duty activity declined, slowly made transition into the MOBA scene, becoming a key player and team captain in Dota 2. Later took on leadership and management roles in Dota 2, Heroes of Newerth and Heroes of the Storm, continuing to perform at a high competitive level across multiple titles. Today, I remain actively involved in the development of the Heroes of Newerth project, contributing my experience back to the game’s ecosystem.
Now returning as a co-owner and part of the management team of Team PARANOIC, I'm focus to rebuild the organization for the modern esports era. With a long-term vision for growth, structure, and competitive excellence, I would like to shape Tem PARANOIC’s future to become recognized esports organization world wide.