Sharon&Susan, ThemeParkPriest
Sharon&Susan, ThemeParkPriest
This ghostly abode recalls the American mansions of the 19th century that often became the rumor of ghost stories after they were abandoned by their owners during the Great Depression.
Built in a Western Victorian style(with a faux Lego look) and located next to a once lovely greenhouse, the windows are boarded up and the garden is a mess. The Newbury Ghost Hunters' van is parked outside covered with gizmos and gadgets aplenty. Are you ready to join them on this ride of an after-life?
As you enter the mansion, the foyer is brightly-colored evoking an atmosphere of welcome. Throughout the beginning of the queue, there are old pictures of the fishing bedroom community of Newbury, MA (not to be confused with its sister city of Westview, NJ) in its glory days.
As guests enter the Hall, the color of the room gets a little dimmer, although the pictures are newer (and with more vibrant color). Guests notice pictures of Parker and Jack posing for pictures at the "Welcome to Newbury Sign." The mansion is seen in the distance of the photos.
As the queue continues, the color of the hallways gets darker. Articles on the LEGO stud walls (at a lower-than-normal viewing height for children) show stories of the Ghost Hunters investigating places in Newbury.
The final part of the queue shows recruiting pictures for Ghost Hunters as well as pictures of the Spirit 7000 vehicles.
Guests ride on the Spirit 7000 series of Ghost Hunting Motor Transports, a new invention by J.B (the scientist and leader of the Newbury Ghost Hunters) to take them on a scouting expedition of the abandoned Studinski Mansion which has high occultic powers emanating from the grounds which could possibly be used to make a portal that could unleash an army of ghosts!
The Spirit 7000’s are trackless vehicles designed to look like they were built by a mad scientist with Lego gears, tubes, and Technic parts can all be seen on all of the vehicles. 3 Spirit 7000’s depart from the loading station at one time and remain as one party for the entire ride experience. All vehicles come with AR “Ghost Goggles” that allow guests to see the evil spirits.
To make it more palpable to children who might be fearful of the spooky designs of some of the ghosts (plus adults that want to see the practical effects) there’s a button at the side of the headsets to turn the AR visions off and on. Their presence will still be obvious, but the activity will become poltergeist-like being done by invisible beings. Most of the non-ghost effects are practical (with 98% of the things that ghosts hold or move being real objects) so there is no worry about it becoming boring at all and it will still be easy to follow what is going on.
All the Lego skeletons and Spencer the Ghost Dog are physical objects so there will be no option to turn them off. Since they’re all pretty cute (unlike some of the ghosts) there’s no real reason why kids would be scared.
After the boarding station, guests enter a conservatory-like room where the vehicles move around a center platform where shelves upon shelves contain color-changing test tubes. A large ghost, Dr. Drewell, is located floating above these shelves creating a unique mixture. He sees the guests and says, “Well, well what do we have here? Ghost hunters, I see. It’s too late to stop me now from summoning the ghosts back to earth with my purely scientific mixture alone…”
Lightning luckily strikes causing the entire room to darken. Dr. Drewell remarks, “Or that works too.”
The lights turn back on and magic portals to another world appear around the room. Ghosts fly out all over the place even swirling around the guest’s cars and taunting them. Dr. Drewell laughs in satisfaction of his plans being realized. The sounds of an extreme storm can be heard starting outside as guests exit out of the conservatory.
Guests enter the bathroom, where they see a skeleton washing himself in the shower. The water is left on at a sink where a ghost stares at himself in the mirror admiring how handsome he is despite there being no reflection. At the bathtub the grim reaper laments how there’s no privacy anymore and shuts the curtains where it’s revealed through silhouette form that he’s riding his horse in the bathtub!
Next is the kitchen where a 12-armed maid ghost is cleaning the room with a broom, opening and closing the oven doors, oiling the oven doors at the same time, pumping water, and talking on an old timey telephone in a valley girl accent about how good it will be to conquer the world.
There’s a library next door where a team of studious nerd ghosts are spinning a globe, looking for books on a shelf, and writing invitations on a typewriter. Above the hallway that the Spirit-7000's are riding through, a banner reading “HAPPY 1 DAY B4 GHOSTLY INVASION” is being hung from the ceiling with the half of the banner that isn’t already nailed on being moved up and down by a construction worker ghost along with another ghost holding a hammer. When the ghost holding the banner moves it up, the ghost with the hammer, instead of waiting for an opportune time, hits the hand of the other ghost on the hand, which causes him great pain.
Now it’s the party room, ghost guests can be seen traveling through the walls of this room to show they’re not limited by physical space. The disco ball is being used by a boxer ghost for practice and kid ghosts are playing on the tower of presents. One lady is holding and shaking a package to get some idea what’s inside which turns out to be a skeletal jack-in-the-box. There’s a table of noble spirits covered in their own food (except for the jester ghost who is perfectly clean). It becomes clear that what caused this is none other than the friendly ghost dog Spencer who sits on the table and points guests in the right direction.
The vehicles travel toward a cage that seems to contain a wolf at first, but once guests see the other side it’s revealed to be a bat, perhaps a vampire bat?
The Spirit-7000’s enter into a dark chamber (which in reality is a simulator style room) and suddenly candles light around guests. Lady E. appears impressed that we’ve gotten this far for being rookie ghost hunters. She then switches her tone to tell guests that they won’t be lasting much longer, and uses her paranormal abilities to fling them through walls of dozens of rooms in the manor and reach a forest filled with cobwebs and wildlife.
Now in a forest located far behind the house, guests see Lady E flee to her tower located past the graveyard. In the forest guests see Lego owls hooting and toads croaking ready to be put into a witch’s brew. JB sends GPS coordinates that will take guests straight to Lady E’s tower which J.B. tells guests that she’s left a special trap especially for Lady E.
The route to the graveyard takes guests through the Newbury Graveyard. At first it seems relatively calm with just a few gravestones shaking and a Lego skeleton who pops out to scare guests. At a decayed greenhouse with large opaque windows, ghosts fly out of the second story windows to get to the graveyard. The ghosts that can be seen are all sourced from the Boo-Stro's guest submitted ghouls and only appear whenever those guests unleash their ghost. Unlike most of the other ghosts in the attraction these are accomplished by cleverly hidden screens instead of AR.
Through the graveyard, the spirits are getting more and more aggressive with ghosts banging on trees, an abandoned hearse, and even the brick walls of the tombs. Ghosts are flying all around looking for their next target. Spencer the ghost dog is surrounded by a pack of angry spirit wolves before it temporarily turns into a fiery version of itself which causes the wolves to run far away. Good boy!
Now guests arrive in front of Lady E's Tower, where they see 3 witches near their cauldron with an army of ghouls dancing around them. They recite a spell that goes like this:
"Double, double trouble and toil
Fire burn and cauldron boil
Bring some fun from this soil!"
A wall rises from the ground blocking the entrance to the tower. As the Spirit 7000's leave the scene and moves back into the forest they see an entrance to Spooky Pier Park--those witches summoned an amusement park from the soil to stop the guests from advancing. Well, this doesn’t completely stop them, as guests enter this phantom fun fair anyway
As guests enter Spooky Pier Park, a Roller Ghoster filled with ghouls of all shapes and sizes goes overhead, there’s a portion of the coaster where the coaster vehicles just float over the gap. Ghosts are all around enjoying themselves but looking ready to attack giving guests the side eye. In the center of the coaster's U Turn shaped portion, there's a Ferris Wheel themed like a black cat that meows every time it turns. JB tells us through the radio that she can take guests to the tower by boat, but it requires taking a tour through the fun house. The Spirit 7000’s enter the funhouse through the mouth of a giant clown that suddenly becomes possessed by a ghost--transforming its appearance and then it tries to bite down on potential victims. Luckily the Spirit 7000’s make it inside before anyone can be chomped-on.
Guests enter into a hall or mirrors, where strangely they don’t make any reflection, but the Spirit 7000 does. Suddenly in the mirrors ghosts appear in the Spirit 7000’s and taunt them. The actual Spirits look around for an exit around the room until they finally find one that has the real reflection of the riders… and the mirror’s cracked. The mirror opens up and it takes guests “outside” in front of a lighthouse. on the beach. JB tells guests to wait for her inside the lighthouse where she will take them away in her submarine.
Inside the lighthouse, all seems normal at first with a staircase reaching all the way to the bright top of the tower. Suddenly the ghost Kreatoru appears with a vengeance wanting to sink guests down to the sea. He stomps on the ground causing the following: the ceiling shrinks, the walls start looking cracked and wrecked, the floor shakes, and finally the lighthouse sinks into the ocean as the room acquires a bluish tint, where the Spirit 7000’s quickly exit the room.
Underwater, the wrecks of cruise-liners are seen split into two halves. Near the first half of the ruins are the ghosts of ballroom dancers who dance around the ocean floor even phasing through guests. Near the second half are a gang of ghost pirates who have appropriated the ship for their use. One pirate ghost is being applauded by the rest of the crew for his mean spirited impression of the pirate captain. Speaking of the captain, at the top of the other half of the ship is the fearsome ghost captain, Captain Archibald, who is firing his cannons straight towards the guests (and possibly towards his annoying first mate).
The Spirit 7000’s miss all of Archibald’s shots and make it inside the ship where there’s fish aplenty. Lego skeletons are lying within the wrecks along with treasure that is unusable by the dead. Suddenly the ghost of Joe Ishmeal comes out of nowhere to try to clobber the guests with his peg leg, which they narrowly escape as JB’s submarine arrives which they board.
During the brief journey in the submarine (which the advances in their travels can be seen through the portholes) in the meantime JB instructs guests to climb to the top of Lady E’s tower where the end results of her plan will become obvious. The Spirit 7000’s exit the submarine after she finishes speaking.
Lady E.
Inside the tower, there’s a hallway of knight statues that attempt to slice the guests as they go by. Narrowly missing guests, a ghost will pop out and scowl at the guests. The next room a central chamber has two princess ghosts have a toast on a chandelier that swings. The sounds of showers are heard coming from another room, while near that doorway the jester ghost guests saw earlier gloomily holds the towels. Lady E is seen on the top of the balcony floating away from guests. The Spirit 7000’s follow down a hallway located underneath that balcony.
The hallway has statues of Lady E. who all with their glaring reds eyes follow the vehicles. After the hallway, it’s the final encounter between guests and Lady E. She congratulates them for making it so far and being so persistent, but she tells them it’s the end of the line. Objects in the extremely tight room like vases, suits of armors, tapestries start floating and Lady E. looks like she is charging an ultimate power attack. Ghosts of all shapes and sizes are swirling around the room Until…
Lady E. is blasted from behind by JB, who found a secret entrance to the room under the floor. The grandmaster of all ghosts being severely weakened now, JB uses the opportunity to capture Lady E. using her smartphone. All the floating objects quickly fall to the floor, the ghosts all vanish, and JB yells “I finally captured the big one, thanks to y’all being great decoys!”
Onto the final room before exiting, Douglas (a skeletal member of the Ghost Hunters) is petting Spencer in a makeshift castle lab. He says “Now all the evil ghosts should be disappearin’ in Newbury except for you (referring to the dog) because you’re a good spirit. Who’s a good ghoul? You’re a good ghoul”. Spencer barks excitedly as the Spirit 7000’s exit back to the boarding station.
The exit goes back through the Haunted House that includes the collected spirits of some of the ghosts that guests saw in the ride itself including Lady E. trying to get out. Through the exit guests can enter the Boo-Stro or just exit back into Legoland Dubai.