Platform Selection

Platform Selection

Platform Components

We are using a game engine named GoDot as well as the accompanying programming language, GDScript.

Documentation

GoDot (Our Selection):

Pros:


Cons:


Source

Unity:

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Cons:


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Appcelerator’s Titanium:

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Cons:

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LumberYard:

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Cons:


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We chose GoDot, mostly because we are continuing a project that is built in GoDot. We would consider changing gaming engines, but in our understanding, it would be too much of a change, and GoDot is a pretty solid engine all-in-all.

Client Requirements

Our client only requires that we keep pursuing development of the mobile application.