Beetlejuice's Escape
Presented by @AceAstro
Presented by @AceAstro
Located at the end of the street, guests find the Maitland’s House after the refurbishments done by Delia. The entrance to the attraction can be found by entering through the front door of the house. After entering the house, guests tour through the house, starting with the main floor and office before going upstairs and towards the attic. Upon entering the attic, guests loop around the large model seen in the movie. This leads guests through the Brick wall door and into the Netherworld.
The lobby of the Netherworld, complete with the “Now Serving” sign and everything, serves as the loading platform for the attraction.
Attraction Statistics
Type: Launch Coaster
Duration: 1 min 38 seconds
Height Restriction: 48” (122 cm)
Track Length: 3,280 feet (1000 metres)
Max Speed: 60 mph (96 kph)
Inversions: 3
Theoretical Hourly Capacity: 1,800
Operational Hourly Capacity: 1,250
Upon the coaster train filling up, it leaves the loading platform and enter into the large, long hallway where the Maitlands find their caseworker. Once fully set up in that room, a narrator’s voice booms overhead “Beetlejuice. Beetlejuice. Beetlejuice.”
And with the third “Beetlejuice”, the coaster launches off, through the tunnel above the Hogwarts express, and into the large show building behind it, leading into a large corkscrew loop. Throughout this building, guests twist and turn around memorable and favourite characters as they avoid getting caught by Beetlejuice and freeing him.
The coaster then weaves its way through the town’s Main Street heading straight for the Graveyard where guests can see the original Beetlejuice Tombstone, which the coaster heads right through the open grave. Upon going into the grave, the coaster slows down slightly as it goings through the living room, complete with a Beetlejuice animatronic asking who in the car would help free him before the coaster speeds up again and “escaping” into the outdoor world on an elevated track through part of the land.
After breaking free, the coaster trains re-enter to the Maitland’s thanking guests for keeping their house safe. The door behind them breaks open to a large Sandworm statue which triggers the coasters drop track feature, dropping the guests below the moving figure and back towards the unloading/ loading platform.