BEAUTIFUL CORNER
Our Beautiful Corner, the workshop area of the Coffin Factory.
Beautiful Corner Glamour Shots
DESIGN UPDATES
Tutorial Level Design Map
TECH UPDATES
PLAYER EXPERIENCE SUMMARY
As the player, I am to easily understand the controls and mechanics of the game, including but not limited to the coffin's abilities, John's abilities, and the NPC's roles. As the player, I am to find enjoyment and manageable challenge in mastering and using these mechanics. As the player, I feel uneasy and even fearful travesing the level and avoiding enemies. As the player, I feel accomplishment when I am able to thwart the enemies. As the player, I am to feel conflicted when presented with the moral decision of eating or sparing the soul. As the player, I am to question if I made the right decision. As the player, I am to seamlessly transition between moral decisions and stealth gameplay. As the player, I am to feel regretful with some of my decisions, but perservere anyways.Â
Playable Tutorial
UI Layout Ideation - Updated
ANIMATION UPDATES
MetaHuman Workflow
Use of Mocap for Animations
Tyler leading MoCap animation for our "Innocent Souls" NPCs.
VFX UPDATES
VFX Examples
VFX Sprint 3 Reel
CHARACTER UPDATES
Innocent Souls Concept Art
Scarecrow Enemies Mask Ideation
"The Harvester" Anatomy Sketches
First Baking and Skin Texture test
John Final Model
ENVIRONMENT UPDATES
Level 1 Ideation Thumbnails
Tutorial Level Map
Tutorial Materials Library
Final Prop Examples
Stage 1 - Initial Greybox / Lighting
Stage 2 - Developed Lighting / Textures
Final Beautiful Corner - Additional Assembly and Lighting Pass
TASK DOCUMENTATION