High Priestess Jeklik
High Priest Vexonis
High Priestess Mar'li
High Priest Thekal
High Priestess Arlokk
Hakkar the Soulflayer
Broodlord Mandokir (Optional)
Jin'do the Hexxer (Optional)
Gahz'ranka (Optional)
Edge of Madness (Optional)
HP: 830,734
Phase 1:
AoE around the boss that deals 1750-2250 physical damage and silences for 10 seconds.
Charges at a target in-between 8-40 yards away. Deals ~1,000 [Unknown Damage Type] damage to everyone near the target and silences them for 5 seconds.
Boss calls a swarm of 6 to 8 Frenzied Bloodseeker Bats every 1 minute of the fight.
Frenzied Bloodseeker Bat:
HP: 21,639
Phase 2 - 50% HP:
Great Heal and Mind Flay are spells that need to be interrupted. Great Heal takes priority as it heals the boss for 25% of their HP.
Boss summons bat bombs that leave a fire patch on the ground. It takes about 2 seconds for a bomb to hit the ground. Keep moving boss.
HP: 733,003
Phase 1:
Boss starts the fight with 4 Razzashi Cobras near him. CC all but one of them, kill one at a time.
Razzashi Cobra:
HP: 57,256
Applies a poison DoT
Boss shoots a chain lightning ability that deals holy damage. Damage increases each new person it hits. Stay away from tank.
Phase 2 - 50% HP:
Boss deals 50% increased damage.
Boss Enrages at 20% HP.
Boss periodically summons a Poison Cloud on top of himself that deals 500 Nature Damage every 1 second. Move boss away from it.
HP: 830,734
The boss starts the fight in Troll Form, but randomly switches between Troll and Spider Form throughout the fight. Off-tank is supposed to stay with ranged while boss is in troll form, then pickup boss when they shift to spider form.
Boss starts the fight with a Witherbark Speaker. Kill speaker first. Starts with 4 Spawn of Mar'li as well.
Witherbark Speaker:
HP: 2,515 (Maybe Wrong)
Summons a Healing Totem
Casts Healing Wave
Troll Form:
Occasionally spawns 1-2 Spawn of Mar'li throughout the fight.
Spawn of Mar'li:
HP: 21,639
These spiders grow over time, increasing their health and damage.
Shoots poison DoTs.
Boss occasionally casts Drain Life on a random player, dealing 3,500 damage over 7 seconds. This can be interrupted. Heals boss for quite a bit.
Boss shoots a volley of poison at everyone within 30 yards of the boss. DoT deals nature damage every 2 seconds and lasts for 10 seconds.
Spider Form:
When boss shifts to spider form, boss threat drops and shoots webs at all melees within 20 yards, rooting them, increasing time between attacks by 100%, and silencing them for 8 seconds.
HP: 537,541
Phase 1:
Starts the fight with four adds: 1 Zealot Lor'Khan, 1 Zealot Zath, 2 Zulian Tigers. Kill the two tigers first.
Zulian Tiger:
HP: 15,620
Zealot Lor'Khan, Zealot Zath, and High Priest Thekal need to die at the same time (within 10 seconds). If they don't, the other adds will resurrect the dead one at full HP.
Zealot Lor'Khan:
HP: 268,801
Disarm
Great Heal which needs to be interrupted
Bloodlust which increases an ally's attack speed by 75% for 30 seconds
Zealot Zath:
HP: 470,349
Gouge
Blind
Kick
Phase 2:
Once all three die at the same time, Thekal resurrects in Tiger Form.
Thekal Force Punches everyone in the raid, knocking them backwards. This also threat drops the tank.
Thekal periodically summons more Zulian Tigers in this phase. Off-tank grabs them.
Thekal charges.
Thekal has a Frenzy.
Thekal Enrages at 20% HP.
HP: 1,123,926
Arlokk changes between Troll Form and Panther Form throughout the whole fight. Arlokk changes between these forms more often the longer the fight goes on for.
Troll Form:
Periodically, Arlokk will call one of the Zulian Prowler that are stealthed in the pens to attack players. Off tank picks it up.
Zulian Prowler:
HP: 11,270
Stealth
Arlokk Gouges their target for 3 seconds. Off tank taunts them. After gouge ends, main tank taunts Arlokk.
After 1 minute, Arlokk changes to Panther Form.
Panther Form:
Arlokk Vanishes. While vanished, Arlokk puts a mark on a random player. All the panthers that are still alive will chase after that player
Once not vanished, Arlokk will use Whirlwind for two seconds. Melees need to stay away from Arlokk during this.
After 20 seconds, Arlokk changes back to Troll Form.
Once the boss dies, all remaining panthers will unstealth and attack the players. This can be deadly depending on the number of panthers left.
HP: 1,832,497
Hakkar is empowered by each Priest/Priestess still alive. The goal is to kill all of them before fighting Hakkar.
Hakkar has a Mind Control which he uses on the person with the highest threat (Main Tank). Off tank has to pick Hakkar up. However, Hakkar is immune to taunt, so off tank needs to make sure they are second on the threat meter before main tank gets mind controlled. This mind control does NOT threat drop the main tank.
Roughly every 20 seconds, Hakkar fires a corrupted blood at someone, which is a DoT that deals 200 damage every 2 seconds, lasting for 10 seconds. This DoT spreads to nearby players, so everyone needs to stay separated.
Periodically, 2 Sons of Hakkar spawn on 2 sets of stairs leading to Hakkar.
Son of Hakkar:
HP: 63,634
When the son dies, he releases a Poisonous Cloud, which if anyone steps in it, they get a poison debuff that deals 100 damage every 3 seconds and lasts for 90 seconds.
Occasionally, Hakkar will cast Blood Siphon, which can NOT be interrupted. When he casts this, everyone in the raid will be stunned for 8 seconds. During these 8 seconds, Hakkar will drain 200 life every second from everyone in the raid. This also heals him for 1000 life every second. However, if someone is affected by the Poisonous Cloud from the Son of Hakkar, the drain will deal damage to Hakkar instead of healing him. The drain still does damage to you even if affected by Poisonous Cloud.
HP: 1,221,678
Make sure not to kill Speaker add before pulling boss. Killing him will pull the boss.
Mandokir and his Raptor, Oghan will pull at the same time. One tank needs to have Mandokir, and it's recommended that two tanks have Oghan.
Oghan:
HP: 244,331
Oghan Sunders the tank's armor. It's recommended to have two tanks that swap aggro once a tank has 4 sunders.
When Oghan dies, Mandokir enrages for 1 minute.
Mandokir has a cleave attack, so stay away from the tank.
Mandokir occasionally whirlwinds. Run away from him when he does this.
If too many players are near Mandokir, he will cast an AoE fear.
Mandokir randomly charges someone in-between 8-30 yards away. He also drops some aggro off the main tank.
Throughout the fight, Mandokir will use Threatening Gaze on someone. The player that is being watched needs to stop doing anything, don't move, don't deal damage, take your hands off the keyboard. Otherwise, he will instantly kill you.
Chained Spirits are around Mandokir's arena. If you die, you can let a Chained Spirit resurrect you. However, every 3 people who resurrect from these during the fight will cause Mandokir to level up, increasing his damage and reducing the amount of damage he takes.
HP: 1,466,006
Jin'do spawns 3 different adds throughout the fight. The first one you want to kill is Shade of Jin'do.
Shade of Jin'do:
HP: 1,526 (Maybe Wrong)
These spawn if someone is afflicted by Delusions of Jin'do Curse. Only people with the curse can see and attack the shade. However, the shade can attack anyone regardless of if they have the curse or not.
Melee attacks will interrupt spellcasting.
Shade occasionally Shadow Shocks someone, dealing 600 Shadow damage.
Shades are immune to AoE damage.
The second add you want to kill is Powerful Healing Ward:
HP: 1,000 (Maybe Wrong)
This totem heals Jin'do for a lot of health. If you aren't cursed, or if there are no shades, kill this ASAP.
Abilities such as Mortal Strike or Wound Poison are good to apply to Jin'do as they will reduce the Ward's healing.
The last add is Brain Wash Totem:
HP: 4,000 (Maybe Wrong)
These totems will Mind Control someone. These mind controls can't be dispelled.
Jin'do occasionally hexes the main tank, turning them into a frog for 5 seconds. When this happens, the off tank needs to aggro Jin'do. The hex is dispellable.
Periodically, Jin'do will teleport someone into the skeleton pit, and spawn Sacrificed Trolls. AoE them down. Have Jin'do positioned on top of the pit to make it easier.
Sacrificed Troll:
HP: 3,052
Requires Fishing 350
More info TBD
Requires Alchemy 300
More info TBD