HP: 703,560
Lucifron begins the fight with two Flamewalker Protectors. These mobs need to be killed first.
Flamewalker Protector:
HP: 181,300
These mobs cleave, so don't stand in front of them unless you're the tank.
These mobs will mind control every 15 seconds. The mind control can be dispelled. It also has a 20-yard range, so out-range it.
Lucifron spams Impending Doom on the raid, which does 2000 Shadow Damage after 10 seconds. This can be dispelled. This has a 40-yard range, so out-range it if possible.
Every 15 seconds, Lucifron will cast Lucifron's Curse, which causes abilities and spells to cost double their normal resources (Not just mana). This can be dispelled.
Lucifron will randomly cast Shadow Shock, which deals shadow damage to a raid member. This has a 20-yard range, so it should be easy for ranged to out-range.
HP: 1,239,132
Magmadar will occasionally Frenzy, which increases his attack speed by 150% for 8 seconds. Abilities such as Tranquilizing Shot can be used to dispel this. During Frenzy Magmadar will occasionally shoot a Lava Breath at his target dealing 1157-1343 Fire damage. Don't stand near the tank.
Magmadar shoots a Lava Bomb at a random raid member, dealing fire damage and leaving a patch of fire on the ground. Move out of the fire patch.
Magmadar occasionally fears everyone within 30 yards of him for 8 seconds.
Magmadar spits fire at nearby targets, applying a DoT that lasts 30 seconds and stacks up to 3 times.
HP: 703,560
Gehennas begins the fight with two Flamewalkers. These need to be killed first.
Flamewalker:
HP: 155,400
Occasionally stuns everyone nearby for 4 seconds.
Gehennas will occasionally cast a rain of fire on a random raid member. Run out of it.
Every 15 seconds, Gehennas will curse everyone in the raid, lowering their healing received by 75% for 5 minutes. De-curse ASAP.
Gehennas shoots shadow bolts at random raid members.
HP: 1,319,076
Garr begins the fight with 8 Firesworn.
Firesworn:
HP: 122,080
Firesworn deal 300% more damage if Garr is 15 yards or further away.
Cast immolate on their target, dealing fire damage instantly and apply a fire DoT lasting 21 seconds.
On death, a Firesworn explodes, dealing fire damage and knocking back everyone nearby.
Garr constantly uses antimagic pulse, removing beneficial effects from players.
Garr reduces the movement speed of nearby players by 60% for 15 seconds.