A seasoned Game Developer with 8+ years of experience, I excel in leading complex systems and design projects from concept to completion.
A seasoned Game Developer with 8+ years of experience, I excel in leading complex systems and design projects from concept to completion.
Gameplay Engineer
UI/UX Developer
Technical Artist
0xWRLD(Cancelled)
6 Months
Remote
Contributed to gameplay and technical systems development for the 0xWRLD metaverse project.
Implemented character gameplay mechanics, movement systems, and player interaction features.
Developed lighting and visual atmosphere systems to support environmental presentation and immersion.
Worked on camera systems, gameplay UI, and quest-related systems to improve player experience and navigation.
Collaborated on gameplay architecture and feature implementation within a multiplayer/metaverse-oriented production environment.
Lead Programmer
Janitor Hell(Cancelled)
2023 - 2024
Remote
Implemented core gameplay systems including character movement, camera controls, interaction systems, and gameplay foundations.
Developed a grid-based building placement system for tower construction and environment interaction.
Designed and implemented enemy pathfinding systems capable of dynamically navigating around player-built structures.
Created UI systems for base building, structure management, and gameplay interaction.
Contributed to early gameplay architecture, prototyping, and technical system design for a top-down tower defense project.
Lead Programmer
Salvation Lies Within
November 2024 - Present
Remote
Facilitated clean and efficient design solutions to complex systems and high-quality implementation.
As sole developer in the project, I’ve handled complex systems from custom A* pathfinding algorithm to advanced lightning system.
Implemented beautifully designed complex UI systems.
Advanced AI and pathfinding unique per enemy type.
Flexible cutscene system having access to every feature of the game engine.
Indie Game Developer
PsychoSeel
March 2018 - Present
On-Site
Rapidly prototyped and completed experimental games exploring different genres, mechanics, and visual styles under tight development schedules.
Developed strong problem-solving and iteration skills through independent production and continuous project experimentation.
Gained extensive experience with gameplay architecture, project management, and creative direction while handling both technical and artistic responsibilities.
Specialized in creating responsive gameplay systems and atmospheric presentation tailored to niche indie audiences.
Managed and collaborated with freelance graphic artists during game development, coordinating visual requirements, feedback, asset integration, and artistic consistency throughout production.
Directed outsourced art production by defining visual goals, reviewing deliverables, and ensuring assets aligned with gameplay and overall project vision.
Worked closely with external artists to maintain efficient communication, iterative workflows, and smooth integration of art assets into the game pipeline.
Project Management & Production
End-to-End Game Production
Solo & Small-Team Development
Project Planning & Scope Management
Feature Prioritization
Cross-Disciplinary Workflow Management
Steam & Itch Publishing
Post-Launch Support & Iteration
Technical Art & Visual Systems
Shader Programming
Advanced 2D Lighting Systems
Post-Processing Effects
Pixel Art & Visual Direction
Atmospheric Environment Design
Animation Integration
Stylized Rendering Techniques
Game Development & Programming
2D Gameplay Programming
Combat System Design
AI & Enemy Behavior Systems
Game Feel & Player Feedback
UI & Gameplay Systems Integration
Rapid Prototyping & Iteration
Performance Optimization & Debugging
Creative Direction & Design
Gameplay & Mechanics Design
Psychological Horror & Atmospheric Design
Narrative-Driven Experiences
Worldbuilding & Thematic Consistency
Creative Problem Solving
Experimental Game Design
Player Immersion & Pacing
Recommendations:
I’ve worked with Selim for over 18 months now and cannot recommend him enough. He’s professional, diligent, communicates clearly and, above all else, produces fantastic results! He’s an expert in his field and always goes above and beyond. His input and collaboration on the project we worked on together was beyond invaluable; I simply wouldn’t have been able to do it without him. I hope to keep working with him on many more projects in the future.
Matthew Clarke, Wetstone Media
“Great to work with; asked questions, straight to the point, able to keep up with a high demand workload and able to get the game mechanics and systems down to a tea for the given instructions.”
Fiverr Client, gamesmashdash_
“Selim stayed with me to work on and test the features. Even when my own version of Gamemaker Studio 2 wasn't working correctly, they were very patient and understanding. Great person, would love to work with again!”
Fiverr Client, ace_catel
“Working with Selim was fantastic! His attention to detail and documentation skills exceeded all expectations in our game development project. He went above and beyond with quick responsiveness and excellent cooperation—highly recommend!”
Fiverr Client, mjobe01