Ali Selim Ağacan,
Independent Game Developer
Ali Selim Ağacan,
Independent Game Developer
A seasoned Game Developer with 8+ years of experience, I excel in leading complex systems and design projects from concept to completion. When it comes to 2D games, I excel both in Godot and Gamemaker.
I’m an indie game developer focused on creating stylized 2D experiences with strong gameplay identity, atmospheric presentation, and memorable worldbuilding. I’ve released multiple commercial and experimental games across Steam and Itch under the name PsychoSeel.
My work centers around:
2D gameplay programming and systems design
Pixel art and retro-inspired visual direction
Combat-focused action gameplay
Narrative-driven psychological themes
Game feel, pacing, and player feedback
Rapid prototyping and game jam development
Indie production and self-publishing
Shader programming and advanced 2D lighting systems
I’ve developed and published titles such as Kalyzmyr, a fast-paced hack-and-slash dungeon crawler with progression systems and defensive mechanics, and Oh Sheep!, an arcade-style score attack game focused on survival and crowd management.
My portfolio also includes experimental and narrative-heavy projects like Dekamara, Kingdom Lost, and several game jam entries exploring strategy, psychological horror and adventure mechanics.
As a developer, I’m experienced with:
End-to-end solo/small-team game production
Gameplay iteration and balancing
Designing mechanics around mood and tension
Building niche indie experiences with distinct artistic direction
3 games shipped on Steam (Kalyzmyr, Oh Sheep!, Dekamara)
Multiple jam games released on Itch (GGJ 2020, 2022, 2023 entries, and more)
Freelance work via Fiverr
My projects often combine fast gameplay, dark fantasy or psychological themes, stylized pixel art, and experimental mechanics aimed at creating strong player immersion.
I’m comfortable managing game development projects from start to finish, including prototyping, programming, visual direction, iteration, optimization, publishing, and post-release support.