Building your Army
Players get a number of points determined by their Battle Size in order to add units into their army. A player does not have to use all of their available points, but cannot use more than the agreed amount.
When players are adding units to their army, they must follow a set of guidelines known as Force Organization.
In order to add any number of Commanders, twice that number of Troops must be added first.
Non-Commander and Non-Troop units cannot exceed the total Command (X) value within the army.
Elite units cannot outnumber Troops.
Scout units can only be 1 out of every 5 units within an army.
Unit Types
Each unit is assigned a Type which helps define the role of that unit within an army. This is a general description for these units and each army may view these types slightly different.
Troop: the backbone of any army. Troops set the tone as the foundation of how their army function.
Commanders: the leaders of the army and provide some activation manipulation
Elite: the best of the best. Builds on the foundation of the troops.
Vanguard: the forward attack, strike and fade, and maneuverability
Support: units that focus entirely on aiding or protecting the other units.
Heavy: Artillery and armor. They can deal out the biggest and take it.
Scout: Battlefield manipulation.