Players are trying to cross the bridge. However, there is a chance that each plank might break!
Action Phase
Players start at the beginning of the bridge. Players can choose to step, or leap.
Step (moves 1 plank)
The host picks between break, no break. If the plank doesn't break, the player is safe.
If the plank breaks, the host rolls 100 vs 100 for the player's roll against the bridge. If the player loses the roll, they fall and are eliminated. If they win, they are safe.
Leap (moves 2 planks)
Leaping automatically breaks the plank, and the player must roll against the bridge.
Any additions to their roll negated when leaping as they aren't being as cautious.
Players can't leap if their next step is the last plank of the bridge.
With each eliminated player, the remaining players become more aware of the danger and gain an amount to their roll. (recommended +5 for each elimination)
Winning/Special Conditions
If more than 1 player has reached the last plank at the end of a round, they roll battle to determine who crosses first and is considered the winner.
If no players are left at the end of the round, all players that decided to take 1 step are saved and brought back.
If only 1 player is left at the end of the round, they are considered the winner. Everyone else that was eliminated that round roll battles to decide second place in a game worth leaderboard points. The recommended size of the bridge is 8 planks. (Players start at 0)
Modifications
Nerves: When a player gets eliminated, remaining players lose an amount to their step roll as opposed to gaining anything due to nerves. (recommended -5 for each elimination) (by beautifications)
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