Everyone starts with a roll of 50. Every round there is an extra 50 that can potentially be added to a player's roll permanently.
Decision Phase:
Each player is assigned a partner. (host can use .pick or .shuffle to decide this)
If there's an odd number of players, then the left out player with get +25 to their roll automatically.
Players can choose to share or steal the roll bonuses. Each player will PM their choice to the host.
Both share- Both players gain +25 to their roll.
One shares, one steals- The player who stole gains +50 to their roll, the player who shared gains nothing.
Both steal- Both lose -25 to their roll due to them fighting.
The minimum roll any player can have is 25.
After the decision phase, move on to the attack phase.
Attack Phase:
Players send attacks hunger games style, meaning a target in PMs, and then shuffle and attacks in the shuffled order.
After the attack phase, go back to the decision phase. Repeat this until you have 2 players remaining.
Finals: If there are 2 players remaining, they skip the decision phase and roll battle using their current rolls.
Mods:
Sticky Pairs: Attacks are done spotlight style. After every 2 eliminations, go back to the decision phase. Partners only change after one player in a pair is eliminated, in which that player will be assigned a new partner if one is available.
Theme by: Swirlyder