The tower begins with 15 blocks. The host will use .pick to determine who starts the game.
The player picked chooses to pull a block from the top, middle, or bottom of the tower.
Each time they pull a block, the host does 2 rolls: the Knockdown roll and the Removal roll.
The Knockdown roll determines whether the tower falls or not. This roll happens first, and the roll is larger the further down the tower a player goes. If the Knockdown roll is 1, the player has knocked the tower over. They are eliminated and the tower is rebuilt.
The Removal roll determines how many blocks a player removes from the tower. This roll happens after the knockdown roll, and the roll is larger the further down the tower a player goes. If the Removal roll is greater than or equal to the current height of the tower, the player took the rest of the blocks from the tower and knocked it down. They are eliminated and the tower is rebuilt.
Below is a table of the Knockdown rolls and Removal rolls based on the area a block is taken from:
If a player survives their turn, they are removed from the .pick until everyone has had a turn or until a new round begins.
The height of the tower decreases after each round by whatever the Removal roll was.
If all players have had their turn and the tower is still standing, the .pick resets.
If the tower falls down, the .pick resets.
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