Phase 1 - Codenames
Codenames are used to give some element of secrecy to the game, and for exclusions (see below).
The host asks players to PM a codename. It doesn’t really matter what you choose, but make sure your nick doesn’t give any clue to who you are. DO NOT MAKE THESE CODENAMES A PL LIKE HGA. This is important.
Phase 2 - Send attacks
The host asks players to PM an attack.
Players PM a username of another player to attack.
Phase 3 - Guess codenames
The host will announce the codenames of all of the players who were NOT attacked.
A random player is picked with .pick. This player gets to guess who they think has the codename. If this is your codename, you don't have to guess yourself, you can just guess another player.
If the picked player's guess is correct, the player with that codename is revealed, and they die.
If the picked player's guess is incorrect, the host simply says “Incorrect” and nothing happens.
This occurs for every person who was not attacked (And a new player is chosen). Multiple players can die during this phase.
If all players have been attacked, skip this phase.
Phase 4 - Roll attacks
The attacks are rolled 100 vs 100.
Do attacks using codenames.
There is Attacker's Immunity!
Repeat phases 2-4 until there are only 2 players left, then go to finals.
Finals
The host shuffles or picks who gets to attack first, and the attack is rolled. The player with the highest roll wins.
Modifications
PMs: Players can PM each other and create truces.
Defender Reveal: Say the attacker’s codename, but the defender’s username instead.
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