Requires a minimum of 6 players.
Phase 1
Host divides the PL into 2 teams:
Even Players (Equal Teams): Attacking team is decided by !pick team1, team2. The team that wins the pick gets to attack first.
Odd Players (Unequal Teams): Team with less players attacks first.
Phase 2
Each player from the attacking team sends their attack on a member of the defending team.
Each player from the defending team sends their predictions of which member of the attacking team they think will attack them.
Attacking roll is always 100.
Defending roll:
If the defender guesses incorrectly, their defending roll is 100.
If the defender guesses correctly, they dodge and their defending roll is 50+50. There must be at least 2 players remaining in the team to be able to dodge.
On a successful attack, the team will earn a point for hitting an opposing player. Otherwise, the team earns no points.
After a round of attacks has finished, the attacking team becomes the defending team and the defending team becomes the attacking team.
Repeat Phase 2 until a team wins.
Winning conditions:
A team wins when they get to a number of points equal to the number of players on their team to win. If a team has 3 players, the team need 3 points to win.
Finals:
First place goes to whoever earned the most points for the winning team.
Second place goes to whoever earned the second most points for the winning team.
If multiple players have the same amount of points, do a roll battle to determine first/second.
Modifications
Elimination: Instead of earning points for hitting an opposing player, that player will be eliminated from the game entirely.
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