GAME:
Host makes a PL and starts everyone out with $100.
Players make bets in chat.
The minimum bet is $10 and all players must bet.
The host sets a timer, typically around 30 seconds to 1 minute. All bets are to be placed before the timer ends.
After all bets are placed, the host rolls .roll 2d6 in chat.
The bets are made based on the sum of the rolls.
Bets can be made on:
Below 7 (2-6)
Over 7 (8-12)
On 7 (exactly 7)
e.g. bet $10 below 7 (betting $10 that the sum of the roll 2d6 will be less than 7)
WIN/LOSE:
Players collect their winnings or lose their bets.
Successful bet on under 7 or over 7: Host returns 2x winnings to the player. (e.g. if you start with 100 and bet 20, you will end with 120)
Successful bet on 7: Host returns 5x winnings to the player. (e.g. if you start with 100 and bet 20, you will end with 180 by winning because 20 * 5 = 100)
Unsuccessful bet: Player loses the bet.
ATTACKING:
After 2 Lucky 7 rounds, the host asks players for attacks.
Attacks are done HG style with the roll strength = cash in hand.
On a failed attack, the attacker loses half (rounded down) their cash to the bank.
If a player runs out of money, they are eliminated.
If 2 players are left at the beginning of an attacking round, AI is off.
Note: The game goes as: Lucky 7 -> Lucky 7 -> Attacks -> Lucky 7 -> Lucky 7 -> Attacks … until only 1 player is left
The betting round is played for a total of 2 times before attacks.
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