GAME:
Host makes a PL and starts everyone out with $100.
Players make bets in PMs.
The minimum bet is $10, the maximum is $35, and all players must bet.
The host does !roll 100 in each player's PMs.
Player will guess in PMs if the next roll will be higher, lower, much higher, or much lower then the previous roll.
Higher means the user thinks the next roll will be greater than the current roll.
Lower means the user thinks the next roll will be less than the current roll.
Much Higher means the user thinks the next roll will be at least 25 (or some other value) greater than the current roll.
Much Lower means the user thinks the next roll will be at least 25 (or some other value) less than the current roll.
WIN/LOSE:
Players collect their winnings or lose their bets.
If the player selects much higher/much lower and the next roll is greater than the current roll, but it is less than 25 (or whatever other value has been set for this option) greater than the current roll, the player still loses the bet.
If the player wins after selecting higher or lower, the host will return an equal bet to the player.
e.g. if you start with $100 and bet $20, you will end the round with $120 by winning
If the player wins after selecting much higher or much lower, the host will return 1.5x payout.
e.g. if you start with $100 and bet $20, you will end the round with $130 by winning because 20 * 1.5 = 30
ATTACKING:
After a HiLo round, the host asks players for attacks.
Attacks are done HG style with the player's roll being their cash. AI is on.
On a successful attack, the loser is eliminated and the winner steals half (rounded down) the winnings of the loser.
If 2 players are left at the beginning of an attacking round, AI is off.
Note: The game goes as: High Low -> Attacks -> High Low -> Attacks … until only 1 player is left
Modifications
No Risk No Reward: Instead of you getting a 10x return you get a 1x return and your cash is the roll. (by Tushavi)
Money Bags: There is no cap on how much money you can bet in any given round.
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