Phase 1
The host will set a bounty for each individual player (determined by .roll 100)
If a player already has a bounty from the previous round, then do .r 100 to add to it.
After bounties are set, players will send their attacks.
Phase 2
Players will choose another player to attack, and whether or not they want to collect their bounty Dead or Alive.
If an attacker defeats their target, they collect the target’s bounty and any other attacks on the defeated player that round will fail.
If collected dead, the target will be eliminated, however the collector will only get half of what the bounty's original value was.
Hosts will shuffle all the players and carry out their attacks in shuffle order.
Every battle will have AI.
Repeat this until the round limit is reached. (Recommended 3 rounds)
End
If you have a bounty when the game ends, add that as a bonus to your final score.
The winner will be the living player with the most points by the end!
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