Requires a minimum of 5 players.
Your mission--make no alliances. One player has a bounty on their head. Everyone is after them. The problem...no one knows who they are. Kill them before anyone else does. But, there is another complication to your problem. Everyone else who is after the Bounty is some sort of freak with a different effect.
Roles:
Roles are randomly allocated.
All non-Bounty roles win by killing the Bounty.
Bounty wins by being the last player alive, or by the Decoy dying.
Attacks:
The host asks for attacks from players.
AI (Attacker’s Immunity) is on.
All players roll 100 for attacking and defending unless their role specifies otherwise.
Players can choose to abstain from attacking.
The PL is shuffled and the host goes through attacks.
A player's role is revealed when they die.
Repeat the attacks phase until there is a winner.
Second place:
The host rolls for the remaining players, using the attacking roll of each player's role. The player with the highest roll gets second.
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