During the final weekend of each cycle is Survivor Showdown, the final event of the cycle for players to gain as many points as possible! Each showdown is a regular survivor game but with a twist: players can spend their points on boosts to increase their chances of victory! The showdowns take place at various points throughout the weekend and each one will have a different theme and twist.
Players can spend leaderboard points to boost their roll at a cost of points / 10 (so if a player had 250 points, they could boost their roll by 25), and this can be used on both their overall roll, or in some themes, on attacking and defending rolls.
Possible themes for roll boosts:
Easy: Avoidance, Dragon Orbs, Fishing, Hunger Games, Minefield, Weardown.
Medium: Cake Boss, Casino, Choose Your Roll, Ghosts (Busters), Kill Streak, Roll Boost, Lego Tower Defense.
Hard: Boss Battle, Risk, Survivor Party, Tribal Council.
Additionally, every theme allows the player to buy certain modifications that can give better chances of winning the game.
All modifications should be bought BEFORE the game starts. You may only buy one of each mod, up to the amounts stated.
You may choose when to use your round-based mods when attacks are sent each round.
If you buy an attack-based mod (Redirect or Reroll), you may use your mod in the middle of the round when an applicable situation arises.
For each showdown, you must split your points between boosts and mods. You cannot apply points that you spent on mods to get boosts. For example, if you have 100 points and spend 30 points on one round of golf, you have 70/10 = 7 boost to your roll, not 100/10 = 10 boost.
The mods are as follows:
Mechanics Notes:
In a situation in which resistance and sum are in play at the same time, the resistance roll will become a sum roll during roll battles involving sum (for example, a resistance roll of 35 would turn into 8, so the opponent would have to win by a sum roll of 8+)
Any user of bomb dies after their target, so the bomb user would "win" if someone happens to kill their opponent by bomb in finals.
If two players with Golf and Roll Switch have a roll battle, a pick for Golf or Roll Switch occurs to determine which item is used.
If a player's attack has been redirected to another person, the person who had the attack redirected to them can't redirect further. For example, if Sun attacks Carrot, and Carrot redirects Sun's attack to Paper, Paper can't redirect Sun.
Notes:
AI is always off unless the player buys AI.
Point distributions are not revealed in the Player List.
If a game has 5 or less players it is cancelled or hosted at a later time. Each Showdown game needs to have at least 6 players.
The base for rolls is 100 ATK and 100 DEF.
All points used during Showdowns are not lost from the leaderboard, and you can reuse all your points for each Showdown.
Any remaining points after buys are automatically put into boosts. However, you need to inform the host if you are not buying any modifications.
In some themes, other ways to spend points could be added and the cost of this is up to the host (For example, in Lego TD, 50 points per extra block).
Event by Guishark