Destroy Your Friendly and Approachable Survivor Auth and LB Winners!
Rules
Each user must pick a role from below. The standard roll is 100 unless otherwise stated in the role.
Only one user per role (first to PM gets it)
Every user is only to be referred to by the role they pick instead of their username. It would be convenient to have a PL with all the real users and an NL with all their roles, similar to HGA.
No AI. There are no attackers or defenders for the purposes of this tour; people are simply paired to fight in matches.
For roles that include roll boosts, the number should be added to the base roll. For instance, if the original roll is 100 and 50 is added to the roll, the max roll of the player is 150, not 100+50.
Elimination Style
Attacks happen in a Best of 3 series according to each role. The entire best of 3 is called a match, while each battle in the best of 3 is a round.
When determining brackets for the beginning of a round, the host must honor as many of the attacks as possible when announcing the attacks
If 2 players attack each other, they are first priority and will face each other. (priority 1)
If a player has attacked another player whose target is in a priority 1 match-up, that will take second priority. (priority 2)
If a player attacks someone in a priority 1 match-up and hasn't been attacked in a priority 2 match-up, they will be randomly assigned an opponent. (AKA, anyone who cannot be assigned an opponent through the PM'd attacks alone)
An odd number of players means someone will get a bye for that round. If someone ends up with a bye THEY CANNOT HAVE A BYE IN CONSECUTIVE ROUNDS AND MUST BE IN A MATCH-UP THE ROUND AFTER A BYE.
Points will be given using the deathmatch points scale, based on how many people participated in the tournament.
Room Owners
did it done
did it done rolls 2d200 and takes the positive difference between the two numbers as their roll.
EasyOnTheHills
EasyOnTheHills .picks between attacking and defending every round. When attacking, they roll 80+10. When defending, they roll 100. If they roll 91+ when defending, they automatically win the round.
Yoshman8
Yoshman8 does a random pick at the start of each round between all living roles, and uses the randomly selected role for this round. The selected role is nullified, and rolls a d100 for this round. (Not applicable in finals)
Moderators
BugBuzzing
BugBuzzing’s roll is the sum of 4d69. The rolls of both BugBuzzing and their opponent will be equal to the sum of the digits of their roll (e.g. rolling 99 -> 9+9=18).
Gian
For every roll battle Gian wins they gain +10 to their max roll permanently. For every roll battle Gian loses they lose -5 to their max roll permanently.
GuyGuard
Start with a base roll of 75. When GuyGuard is defeated in a round, they swap max rolls with their opponent for the rest of the match.
inactive
Roll Switch modification is applied to every round. (.pick golf, reg before every attack)
Le'Depression
All matches Le'Depression takes part in are best of 1 instead of best of 3. Opponents cannot rematch, reroll, or auto-win against Le'Depression.
nightmare
Rolls 5d20. On each max roll, permanently increase roll by 5.
Paradise
All rounds involving Paradise are converted to a 100 vs. 100 roll battle, negating all abilities of the opponent.
pokemonvortex
If pokemonvortex is going to lose a round, they win it instead. If pokemonvortex would win a round, they lose it instead. If pokemonvortex is facing an opponent who is copying their ability, the effect fails for both players.
Sificon
If Sificon loses a round, they roll 1d10. If they roll 1, then they override their loss and win the round instead.
yunino
yunino rolls 2d6 three times and adds the result of the rolls together. If both dice land on the same number in any of the rolls, yunino automatically wins the round.
Drivers
Celeryyyy
Celeryyyy receives a !randpoke, and their roll is the highest base stat of the generated mon.
Death of Mimikyu
Death of Mimikyu may predict the outcome of a matchup once per round. If they are correct, they gain a permanent +25 to their roll. If they are incorrect, they have a permanent decrease of 25 to their roll. Death of Mimikyu cannot predict their own matchups.
OM
Each time OM beats their opponent by a difference of 50 or more, they will get 25 added to their max roll for the next round that occurs.
Rainshaft
In all rounds involving Rainshaft, the accuracy of the opponent is lowered to 20% (dexterity style. Roll 100 for accuracy, and if the roll is 81 or above, no one wins that round). No redos unless the match ends in a tie. Do not check accuracy if Rainshaft wins.
Rika
Rika rolls 7d14. For every 14 rolled, Rika rolls an additional d14.
tobey62
All battles with tobey62 have mines on numbers starting with 6 and numbers ending with 2. If tobey62 rolls a 62 exactly then they automatically win the best of 3. If the opponent wins the roll battle but hits a mine then that will be a draw.
Yakkosalabama
Roll 196, but their opponent gains a resistance roll of 50 and Yakkosalabama cannot win by more than 150. Successful resists result in a draw.
Bots
Sir Vivor
If Sir Vivor loses a battle, they roll out of 150 for the next rounds in the match.
Voices
Absolites
coming in a future DLC...
a helpful rayquaza
If a helpful rayquaza loses a round, they can choose to flip a coin. If heads they reroll with a roll of 120+25, if tails they lose the match immediately
Audiino
All rounds involving Audiino use golf rules.
beautifications
.pick 75, 200 to determine beautifications's roll every round.
Breadey
coming in a future DLC...
bro torterra
After every roll battle, bro torterra's max roll increases by the sum of the digits of their and their opponent's roll. This effect resets at the start of each match.
ClaudioINK58
During the match, if ClaudioINK58 loses a round, they get a rematch but will !roll 50 instead of 100. If ClaudioINK58 wins the rematch, they win the round.
deetah
The first time deetah loses a round in a match, it will be rerolled. This can be done only once per match.
Flinchhaxisgreat
Flinchhaxisgreat rolls 100 before the start of each round. If the result is 60 or below, Flinchhaxisgreat's max roll is increased by 30 for the round. If the result is above 60, Flinchhaxisgreat's max roll is decreased by 30 for the round.
Guishark
Each round Guishark plays in a match turns into a best of 3 (so it’s a best of 3 where the 3 rounds are best-of-3s).
Hyzerflippin
Hyzerflippin rolls a d100. Once both Hyzerflippin and their opponent have rolled, an additional d100 is rolled. Whoever rolls closest to the second d100 wins that round.
micromorphic
micromorphic rolls 140, but their roll decreases by 20 for each match won.
moo
coming in a future DLC...
shietz
coming in a future DLC...
sleepyfwog
coming in a future DLC...
Event by OM