Destroy Your Friendly and Approachable Survivor Auth and LB Winners!
Rules
Each user must pick a role from below. The standard roll is 100 unless otherwise stated in the role.
Only one user per role (first to PM gets it)
Every user is only to be referred to by the role they pick instead of their username. It would be convenient to have a PL with all the real users and an NL with all their roles, similar to HGA.
No AI. There are no attackers or defenders for the purposes of this tour; people are simply paired to fight in matches.
For roles that include roll boosts, the number should be added to the base roll. For instance, if the original roll is 100 and 50 is added to the roll, the max roll of the player is 150, not 100+50.
Elimination Style
Attacks happen in a Best of 3 series according to each role. The entire best of 3 is called a match, while each battle in the best of 3 is a round.
When determining brackets for the beginning of a round, the host must honor as many of the attacks as possible when announcing the attacks
If 2 players attack each other, they are first priority and will face each other. (priority 1)
If a player has attacked another player whose target is in a priority 1 match-up, that will take second priority. (priority 2)
If a player attacks someone in a priority 1 match-up and hasn't been attacked in a priority 2 match-up, they will be randomly assigned an opponent. (AKA, anyone who cannot be assigned an opponent through the PM'd attacks alone)
An odd number of players means someone will get a bye for that round. If someone ends up with a bye THEY CANNOT HAVE A BYE IN CONSECUTIVE ROUNDS AND MUST BE IN A MATCH-UP THE ROUND AFTER A BYE.
Points will be given using the deathmatch points scale, based on how many people participated in the tournament.
Room Owners
did it done
did it done rolls 2d200 and takes the positive difference between the two numbers as their roll.
EasyOnTheHills
EasyOnTheHills .picks between attacking and defending every round. When attacking, they roll 80+10. When defending, they roll 100. If they roll 91+ when defending, they automatically win the round.
Yoshman8
Yoshman8 does a random pick at the start of each round between all living roles, and uses the randomly selected role for this round. The selected role is nullified, and rolls a d100 for this round. (Not applicable in finals)
Moderators
BugBuzzing
BugBuzzing’s roll is the sum of 4d69. The rolls of both BugBuzzing and their opponent will be equal to the sum of the digits of their roll (e.g. rolling 99 -> 9+9=18).
ClaudioINK58
During the match, if ClaudioINK58 loses a round, they get a rematch but will !roll 50 instead of 100. If ClaudioINK58 wins the rematch, they win the round.
Gian
For every roll battle Gian wins they gain +10 to their max roll permanently. For every roll battle Gian loses they lose -5 to their max roll permanently.
GuyGuard
Start with a base roll of 75. When GuyGuard is defeated in a round, they swap max rolls with their opponent for the rest of the match.
inactive
Roll Switch modification is applied to every round. (.pick golf, reg before every attack)
Le'Depression
All matches Le'Depression takes part in are best of 1 instead of best of 3. Opponents cannot rematch, reroll, or auto-win against Le'Depression.
pants
Rolls 5d20. On each max roll, permanently increase roll by 5.
Paradise
All rounds involving Paradise are converted to a 100 vs. 100 roll battle, negating all abilities of the opponent.
pokemonvortex
If pokemonvortex is going to lose a round, they win it instead. If pokemonvortex would win a round, they lose it instead. If pokemonvortex is facing an opponent who is copying their ability, the effect fails for both players.
Sificon
If Sificon loses a round, they roll 1d10. If they roll 1, then they override their loss and win the round instead.
yunino
yunino rolls 2d6 three times and adds the result of the rolls together. If both dice land on the same number in any of the rolls, yunino automatically wins the round.
zyg
In each round, the host will roll 4. If 1 is picked, zyg rolls out of 64. If 2 is picked, roll out of 108. If 3 is picked, roll out of 216. If 4 is picked, roll out of 40.
Drivers
Celeryyyy
Celeryyyy receives a !randpoke, and their roll is the highest base stat of the generated mon.
Death of Mimikyu
Death of Mimikyu may predict the outcome of a matchup once per round. If they are correct, they gain a permanent +25 to their roll. If they are incorrect, they have a permanent decrease of 25 to their roll. Death of Mimikyu cannot predict their own matchups.
OM
Each time OM beats their opponent by a difference of 50 or more, they will get 25 added to their max roll for the next round that occurs.
Rainshaft
In all rounds involving Rainshaft, the accuracy of the opponent is lowered to 20% (dexterity style. Roll 100 for accuracy, and if the roll is 81 or above, no one wins that round). No redos unless the match ends in a tie. Do not check accuracy if Rainshaft wins.
Rika
Rika rolls 7d14. For every 14 rolled, Rika rolls an additional d14.
SaltiestCactus43
coming in a future DLC...
spiekacho
coming in a future DLC...
tobey62
All battles with tobey62 have mines on numbers starting with 6 and numbers ending with 2. If tobey62 rolls a 62 exactly then they automatically win the best of 3. If the opponent wins the roll battle but hits a mine then that will be a draw.
Bots
Sir Vivor
If Sir Vivor loses a battle, they roll out of 150 for the next rounds in the match.
Voices
Absolites
coming in a future DLC...
a helpful rayquaza
If a helpful rayquaza loses a round, they can choose to flip a coin. If heads they reroll with a roll of 120+25, if tails they lose the match immediately
Audiino
All rounds involving Audiino use golf rules.
beautifications
.pick 75, 200 to determine beautifications's roll every round.
bro torterra
After every roll battle, bro torterra's max roll increases by the sum of the digits of their and their opponent's roll. This effect resets at the start of each match.
calmvibes
Before the start of each round, after the opponent's ability resolves, take 15 from their max roll and add it to calmvibes's own roll (does not stack between rounds).
deetah
The first time deetah loses a round in a match, it will be rerolled. This can be done only once per match.
Felucia
Roll 1d4. Take that number (we'll call it X), roll Xd40 and take the sum as Felucia’s roll result. Repeat this process every time Felucia faces a new opponent.
Flinchhaxisgreat
Flinchhaxisgreat rolls 100 before the start of each round. If the result is 60 or below, Flinchhaxisgreat's max roll is increased by 30 for the round. If the result is above 60, Flinchhaxisgreat's max roll is decreased by 30 for the round.
Guishark
Each round Guishark plays in a match turns into a best of 3 (so it’s a best of 3 where the 3 rounds are best-of-3s).
micromorphic
micromorphic rolls 140, but their roll decreases by 20 for each match won.
Mitsuki
coming in a future DLC...
moo
coming in a future DLC...
NeonAlphaa
NeonAlphaa rolls 130 and is soul linked (by roll only) with another player of their choosing. (The soul linked player must be a chosen username, not a role.) For every round the soul linked player loses, NeonAlphaa's max roll is permanently reduced by 15. Roll reductions take effect the next match.
Shadecession
Once all characters are chosen for the tournament, Shadecession may choose to copy any of the characters' abilities at the beginning of the tournament. They are fixed into this ability and their choice is not announced to the rest of the players.
shietz
coming in a future DLC...
sleepyfwog
coming in a future DLC...
Tushavi
On losing a battle, Tushavi flips the battle format to golf and rolls 80. Upon winning a battle Tushavi flips the format to normal and rolls 110
veriyi
coming in a future DLC...
Yakkosalabama
Roll 196, but their opponent gains a resistance roll of 50 and Yakkosalabama cannot win by more than 150. Successful resists result in a draw.
Event by OM