So I been working on a game like subway surfers and I have been stuck with this problem for a while, I been trying to make a collision like subway surfers were if the player slides to the left and there is a train there, it will slow it down for a second and then make it go back to its normal speed. I have been watching this video that explains exactly on what I want to do(Video Link: =BcygVd2XpD4)the problem is that the tutorial has some stuff that I did not put in my game, like they made the player switch lanes using the wasd keys and wrote a different code and I wrote a different code for that, the stuff that I did differently made the whole code not work. I been searching for a different way on how to do this but I can not find any tutorials that get the exact thing I want except that one.

Though the subway surfing trend appears to be less pronounced in the National Capital region, recent media reports have documented an alarming rise in these dangerous incidents on the East Coast, with New York City recording 928 incidents in 2023 and four deaths in the first six months of this year.


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Subway Surfers is an endless runner video game. The game starts by tapping the touchscreen, while Jake (the game's starter character) or any other character sprays graffiti on a subway, and gets caught in the act by the inspector and his dog, who starts chasing the character. While running, the player can swipe up, down, left, or right to avoid crashing into oncoming obstacles especially moving subways, poles, tunnel walls and barriers. By swiping rapidly as speed increases, more points can be acquired. A crash results in a game over, but the player can continue running by using keys, or watching an ad. The player can collect various items such as coins, keys, score multipliers, super sneakers, jetpacks, magnets, mystery boxes and power jumpers. A power jumper provides combustion by launching up the character, a jetpack gives the ability to fly, a coin magnet attracts coins on the track, super sneakers give the ability to jump higher, and a score multiplier multiplies the rate at which the score counts. Items, such as a hoverboard (which could be used by double-tapping on screen), allow the character to avoid collisions and last about 30 seconds. ff782bc1db

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