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There are some lore facts and development facts Behind The Scenes info does not cover. here it is, listed below.
Kurt and Min-Jun are of directly equal power, there is no strongest mortal, there are strongest mortals, though.
Kurt and Min-Jun were made originally for a side scrolling beat em' up known as "Unions Fury". This was inspired by Data East's "Bad Dudes".
Street Wise's story was inspired by a game known as World Heroes by Alpha Denshi Korp. It is also inspired by the gods and goddesses of Shinto mythology, aka, kami.
Originally, Shelby was meant to be stoic, composed, and calm. He was also meant to be a junior police officer and a boxer. Now, he is happy, hyperactive, and fiery along with being a teenage delinquent.
Kurt was originally a teenager in Unions Fury who was cold and stony. Now, he is older, and more fatherly and expressive.
Adam Perry, CEO of A.A.P. Game Studio and director of Street Wise, added so many stages for fighters to fight in simply because he enjoys landscapes and such.
Street Wise and most other A.A.P. games are heavily inspired by Japanese media, specifically the work of SNK, many people believe that Capcom played a part in the inspiration for Street Wise, but Adam really doesn't care about Capcom, it is a situation where he respects them and knows they are a better company, but their work simply doesn't phase Adam.
An achievement where the player must find a secret Fabrizio head to unlock it was added in Street Wise 3: Crimson Fury as a teaser for the upcoming addition of Fabrizio in the roster.
In Street Wise: Roar of the Celestials, Yasakani has a pet rhinoceros beetle named "Taro-Kun" who is visible in his stage.