Monomyth storytelling also known as the Hero's Journey, is a narrative structure where a hero goes on a quest and returns home transformed. It's a common story template that has been used across cultures for centuries.
The Ordinary World: The hero's starting point, where the writer can foreshadow events and establish themes.
The Call to Adventure: The hero receives a call to action such as a threat to their safety or community.
Refusal of the Call: The hero may initially refuse the call due to fear, doubt, or inadequacy.
Meeting the Mentor: The hero receives help from a mentor who offers wisdom, inspiration or guidance.
Tests, Allies, and Enemies: The hero encounters obstacles and enemies, and is aided by allies.
Return with the Elixir: The hero returns home with something to improve the world.
Taking the audience on a journey.
Showing the benefit of taking risks.
Demonstrating how you learned some new found wisdom.