After creating a SWOT analysis for maker spaces in STEM Education, ideas for incorporating such an environment in the app are endless. The app would be made to include real-world experiences for students through game-play and can be used within a maker space program. Students would open the app and progress through the game levels where projects designed for use in maker space could be created. For example, after students pass the levels of understanding, the higher levels would be creation and application of the concepts. It would be these levels that have problems where students use the maker space to physically create their ideas from the mobile app!